My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Electro Giant Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Electro Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Electro Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Wall Breakers Ram Rider
Giant Snowball
Bomber Bats Wall Breakers Ram Rider
Zap
Bomber Bats Wall Breakers Ram Rider
Barbarian Barrel
Bomber Valkyrie Wall Breakers Electro Wizard
The Log
Bomber Wall Breakers Ram Rider
Earthquake
Bomber
Arrows
Bomber Bats Wall Breakers
Royal Delivery
Bomber Bats Valkyrie Wall Breakers Electro Wizard Ram Rider
Fireball
Bomber Wall Breakers Electro Wizard Ram Rider
Poison
Bomber Bats Electro Wizard
Lightning
Valkyrie Electro Wizard Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Wall Breakers Valkyrie Electro Wizard Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap Wall Breakers

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Valkyrie Ram Rider
Bats
Valkyrie Bomber Zap Wall Breakers Ram Rider
Zap
Electro Wizard Ram Rider Bomber Bats Valkyrie Wall Breakers
Valkyrie
Bats Bomber Zap Wall Breakers Electro Wizard Ram Rider
Wall Breakers
Bats Zap Valkyrie Electro Wizard
Electro Giant
Electro Wizard
Zap Valkyrie Wall Breakers Ram Rider
Ram Rider
Zap Bomber Bats Valkyrie Electro Wizard

Defense Synergies 1 12

Bomber
Bats Zap Valkyrie Electro Giant Electro Wizard
Bats
Bomber Zap Valkyrie Electro Wizard
Zap
Electro Wizard Bomber Bats Valkyrie Ram Rider
Valkyrie
Bomber Bats Zap Electro Wizard
Wall Breakers
Electro Giant
Bomber
Electro Wizard
Zap Bomber Bats Valkyrie Ram Rider
Ram Rider
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Electro Wizard Ram Rider
Bats Zap Valkyrie Electro Wizard Ram Rider
Ram Rider Bomber Bats Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Ram Rider
Bomber Valkyrie
Bomber Bats Zap Valkyrie Electro Wizard
Bats Electro Wizard Ram Rider Zap
Zap Valkyrie Electro Giant Electro Wizard Ram Rider
Bomber Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Bomber Zap Electro Giant Ram Rider
Bats Zap Electro Wizard Ram Rider
Bomber Bats Zap Valkyrie Electro Wizard Ram Rider
Bomber Valkyrie Bats Zap Electro Wizard
Electro Wizard Ram Rider
Zap Electro Giant Electro Wizard Ram Rider
Bomber Bats Valkyrie Electro Wizard
Bomber Bats Zap Valkyrie Electro Wizard Ram Rider
Zap Valkyrie Bomber Bats Electro Wizard Ram Rider
Electro Wizard Ram Rider
Bomber Valkyrie Bats Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Electro Giant Electro Wizard
Electro Wizard Bomber Zap Valkyrie
Bats Zap Valkyrie Electro Wizard Ram Rider
Valkyrie Bats Zap Electro Wizard Ram Rider
Valkyrie Ram Rider
Electro Giant Bats Zap Electro Wizard Ram Rider
Bats Valkyrie Electro Wizard Ram Rider
Valkyrie
Zap Electro Wizard Bats Valkyrie
Bats Valkyrie
Zap Valkyrie Electro Giant Electro Wizard
Valkyrie Ram Rider
Bomber Valkyrie Electro Giant
Electro Giant Electro Wizard Bomber Bats Zap Valkyrie
Bats Valkyrie Bomber Zap Electro Giant Electro Wizard
Bomber Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard Ram Rider
Valkyrie
Bomber Zap Valkyrie
Electro Giant Bats Zap Ram Rider
Bomber
Zap Ram Rider
Zap Ram Rider
Bats Electro Wizard
Zap Valkyrie Electro Wizard Ram Rider
Zap
Zap
Bomber Zap
Bomber Bats
Bomber Zap Electro Wizard
Bomber Zap Valkyrie Electro Giant
Zap
Zap Electro Giant Bomber Valkyrie
Zap Electro Wizard Ram Rider
Zap Ram Rider
Zap
Bats Zap Electro Giant Electro Wizard
Zap Electro Wizard Bats Electro Giant
Bomber Zap
Zap Electro Wizard
Zap Electro Wizard Bats
Zap Electro Wizard Ram Rider
Valkyrie Electro Wizard
Bomber Zap
Zap Electro Giant
Zap Electro Giant Bats Electro Wizard
Bats Zap Electro Wizard
Zap Electro Giant Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: