My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Barrel Skeleton Army Prince
Giant Snowball
Bomber Bats Goblin Barrel Skeleton Army Witch
Zap
Bomber Bats Goblin Barrel Skeleton Army Witch Prince
Barbarian Barrel
Bomber Wizard Goblin Barrel Skeleton Army Witch
The Log
Bomber Goblin Barrel Skeleton Army Witch Prince
Earthquake
Bomber Goblin Barrel Skeleton Army Witch
Arrows
Bomber Bats Goblin Barrel Skeleton Army Witch
Royal Delivery
Bomber Bats Wizard Goblin Barrel Skeleton Army Witch Prince
Fireball
Bomber Wizard Goblin Barrel Skeleton Army Witch
Poison
Bomber Bats Wizard Skeleton Army Witch
Lightning
Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Goblin Barrel Skeleton Army Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Prince
Bats
Bomber Zap Goblin Barrel Prince
Zap
Prince Bomber Bats Witch
Wizard
Prince
Goblin Barrel
Prince Bats Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Zap Prince
Prince
Zap Goblin Barrel Bomber Bats Wizard Witch

Defense Synergies 0 11

Bomber
Bats Zap
Bats
Bomber Zap Prince
Zap
Bomber Bats Skeleton Army Witch Prince
Wizard
Skeleton Army Prince
Goblin Barrel
Skeleton Army
Zap Wizard Prince
Witch
Zap Prince
Prince
Bats Zap Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
Skeleton Army Bats Zap Witch Prince
Skeleton Army Witch Prince Bomber Bats
Skeleton Army Witch Prince Bats
Bomber Skeleton Army Prince
Skeleton Army Bomber Bats Zap
Bats Zap Wizard Witch
Zap
Witch Skeleton Army Prince
Skeleton Army Bomber Prince
Bats Skeleton Army Witch Bomber Zap Wizard
Bats Zap Wizard Witch
Skeleton Army Prince Bomber Bats Zap Wizard Witch
Bomber Wizard Skeleton Army Bats Zap Witch Prince
Skeleton Army Prince
Skeleton Army Zap Prince
Wizard Bomber Bats Skeleton Army Witch Prince
Bomber Bats Zap Wizard Skeleton Army Witch Prince
Zap Wizard Witch Bomber Bats
Prince
Bomber Wizard Skeleton Army Bats Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch Prince
Bomber Zap Wizard Prince
Skeleton Army Bats Zap Witch Prince
Skeleton Army Prince Bats Zap
Skeleton Army Witch Prince
Wizard Bats Zap Witch
Skeleton Army Prince Bats Witch
Skeleton Army Prince
Zap Bats Skeleton Army Witch Prince
Witch Skeleton Army
Bats Witch Prince
Skeleton Army Zap Prince
Skeleton Army Prince Wizard Witch
Wizard Bomber Skeleton Army Witch
Skeleton Army Witch Bomber Bats Zap Prince
Bats Bomber Zap Wizard Witch
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Prince
Bomber Wizard Zap
Wizard Bats Zap Witch
Bomber Wizard Witch
Zap Wizard
Zap Wizard
Bats Prince
Zap Wizard Prince
Zap Wizard
Zap Prince
Bomber Zap Wizard Witch
Wizard
Bomber Bats
Bomber Zap Wizard Prince
Bomber Zap Wizard Witch
Prince
Wizard
Prince
Zap
Zap Bomber Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch Prince
Zap
Bats Zap Wizard Witch
Zap Bats Wizard Witch
Bomber Zap Wizard
Zap
Prince
Wizard
Zap Bats Skeleton Army Witch Prince
Zap Wizard Witch
Wizard Prince
Bomber Zap Wizard
Zap
Prince
Zap Bats Witch
Bats Zap Witch
Zap Witch Prince
Prince
Wizard

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