My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elite Barbarians Goblin Barrel Prince Bandit
Giant Snowball
Bomber Bats Goblin Barrel
Zap
Bomber Bats Goblin Barrel Prince Bandit
Barbarian Barrel
Bomber Elite Barbarians Wizard Goblin Barrel Bandit
The Log
Bomber Elite Barbarians Goblin Barrel Prince Bandit
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Bats Goblin Barrel
Royal Delivery
Bomber Bats Elite Barbarians Wizard Goblin Barrel Prince Bandit
Fireball
Bomber Elite Barbarians Wizard Goblin Barrel Bandit
Poison
Bomber Bats Wizard
Lightning
Elite Barbarians Wizard Prince Bandit
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Goblin Barrel Bandit Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Goblin Barrel

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elite Barbarians Prince Bandit
Bats
Bomber Elite Barbarians Goblin Barrel Prince Bandit
Elite Barbarians
Bomber Bats Wizard The Log Bandit
Wizard
Elite Barbarians Prince Bandit
Goblin Barrel
Prince Bats Bandit
Prince
Goblin Barrel Bomber Bats Wizard The Log
The Log
Elite Barbarians Prince Bandit
Bandit
Bomber Bats Elite Barbarians Wizard Goblin Barrel The Log

Defense Synergies 1 12

Bomber
Bats The Log Bandit
Bats
Bomber Prince The Log Bandit
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians Prince The Log Bandit
Goblin Barrel
Prince
The Log Bats Wizard
The Log
Prince Bomber Bats Elite Barbarians Wizard Bandit
Bandit
Bomber Bats Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard The Log
Elite Barbarians Bats Prince The Log Bandit
Prince Bomber Bats Elite Barbarians Bandit
Elite Barbarians Prince Bats Bandit
Bomber Elite Barbarians Prince The Log
The Log Bomber Bats Bandit
Bats Wizard
The Log Bandit
Elite Barbarians Prince
Elite Barbarians Bomber Prince Bandit
Bats Bomber Wizard The Log Bandit
Bats Wizard
Prince Bomber Bats Elite Barbarians Wizard The Log Bandit
Bomber Wizard Bats Prince The Log
Elite Barbarians Prince Bandit
Elite Barbarians Prince The Log Bandit
Wizard Bomber Bats Elite Barbarians Prince
Bomber Bats Elite Barbarians Wizard Prince The Log Bandit
Wizard The Log Bomber Bats Bandit
Elite Barbarians Prince
Bomber Wizard Bats Elite Barbarians Prince The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Prince Bandit
Bandit Bomber Elite Barbarians Wizard Prince The Log
Bandit Bats Elite Barbarians Prince The Log
Prince Bats Elite Barbarians The Log Bandit
Elite Barbarians Prince Bandit
Wizard Bats
Prince Bats Elite Barbarians Bandit
Elite Barbarians Prince
Bats Elite Barbarians Prince The Log Bandit
Bats Elite Barbarians Prince
Elite Barbarians Prince The Log
Elite Barbarians Prince Wizard Bandit
Wizard Bomber
Elite Barbarians Bomber Bats Prince The Log
Bats Bomber Elite Barbarians Wizard The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit
The Log Bandit
Prince The Log
Bomber Wizard The Log
Wizard Bats
Bomber Wizard The Log
The Log Wizard
The Log Wizard Bandit
Bats Elite Barbarians Prince
Wizard Prince The Log Bandit
Wizard
Elite Barbarians The Log Bandit
Bandit
Elite Barbarians Prince The Log
Bomber Wizard The Log Bandit
Wizard The Log Bandit
Bomber Bats
Bomber Wizard Prince The Log Bandit
Bomber Wizard The Log
Prince The Log
Wizard
Prince The Log
The Log
The Log Bomber Wizard
The Log Wizard Bandit
Wizard Prince The Log Bandit
The Log Bandit
Elite Barbarians Bats Wizard
Bats Wizard
Elite Barbarians
Bomber Wizard The Log Bandit
Prince
Wizard The Log
Bats Prince Bandit
Wizard
The Log
Wizard Prince
The Log Bomber Wizard
Elite Barbarians Prince
Bats Elite Barbarians The Log
Bats
Prince The Log Bandit
Prince
Wizard

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