My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Hut P.E.K.K.A Royal Ghost Bandit Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer P.E.K.K.A Royal Ghost Bandit Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bandit Mighty Miner
Giant Snowball
Bomber Goblin Hut Mighty Miner
Zap
Bomber Goblin Hut Bandit Mighty Miner
Barbarian Barrel
Bomber Goblin Hut Royal Ghost Bandit
The Log
Bomber Goblin Hut Bandit
Earthquake
Bomber Goblin Hut
Arrows
Bomber Goblin Hut
Royal Delivery
Bomber Battle Healer Goblin Hut P.E.K.K.A Royal Ghost Bandit
Fireball
Bomber Battle Healer Goblin Hut Bandit Mighty Miner
Poison
Bomber Battle Healer Goblin Hut
Lightning
Battle Healer Goblin Hut Bandit Mighty Miner
Rocket
Battle Healer Goblin Hut Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rage P.E.K.K.A Royal Ghost Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Royal Ghost Bandit Battle Healer Mighty Miner Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Royal Ghost Bandit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Healer P.E.K.K.A Bandit
Battle Healer
Rage Bomber Goblin Hut Royal Ghost Bandit
Goblin Hut
Battle Healer Royal Ghost Bandit
Rage
Battle Healer
P.E.K.K.A
Bomber
Royal Ghost
Battle Healer Goblin Hut Bandit
Bandit
Bomber Battle Healer Goblin Hut Royal Ghost
Mighty Miner

Defense Synergies 0 8

Bomber
P.E.K.K.A Royal Ghost Bandit
Battle Healer
Goblin Hut Royal Ghost Bandit
Goblin Hut
Battle Healer Royal Ghost Bandit
Rage
P.E.K.K.A
Bomber
Royal Ghost
Bomber Battle Healer Goblin Hut
Bandit
Bomber Battle Healer Goblin Hut
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Hut
P.E.K.K.A Battle Healer Goblin Hut Bandit
Goblin Hut P.E.K.K.A Bomber Bandit
Goblin Hut P.E.K.K.A Bandit
Bomber Battle Healer P.E.K.K.A
Bomber Royal Ghost Bandit
Goblin Hut
Battle Healer P.E.K.K.A Bandit
P.E.K.K.A Mighty Miner Goblin Hut
Bomber Battle Healer Royal Ghost Bandit
Bomber Goblin Hut Royal Ghost Bandit
Goblin Hut
Goblin Hut P.E.K.K.A Bomber Battle Healer Bandit
Bomber Goblin Hut P.E.K.K.A Royal Ghost
P.E.K.K.A Goblin Hut Bandit
Goblin Hut P.E.K.K.A Bandit
Bomber Goblin Hut P.E.K.K.A
Bomber Battle Healer Goblin Hut Royal Ghost Bandit
Bomber Battle Healer Goblin Hut Royal Ghost Bandit
P.E.K.K.A Goblin Hut
Bomber Royal Ghost Battle Healer P.E.K.K.A Bandit
P.E.K.K.A Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Goblin Hut P.E.K.K.A Royal Ghost Bandit
Bandit Bomber Battle Healer Royal Ghost
P.E.K.K.A Bandit Battle Healer Goblin Hut
P.E.K.K.A Battle Healer Bandit
P.E.K.K.A Battle Healer Goblin Hut Bandit Mighty Miner
Goblin Hut
P.E.K.K.A Battle Healer Goblin Hut Bandit
P.E.K.K.A Mighty Miner Battle Healer
P.E.K.K.A Goblin Hut Bandit
P.E.K.K.A Goblin Hut
P.E.K.K.A Goblin Hut
P.E.K.K.A
P.E.K.K.A Bandit
Bomber
Goblin Hut Bomber Battle Healer P.E.K.K.A Mighty Miner
Bomber Battle Healer Goblin Hut P.E.K.K.A Royal Ghost Mighty Miner
Bomber Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Bandit
Royal Ghost Bandit
Goblin Hut Bandit
Bomber
Bomber
Bandit
Bandit
Goblin Hut Bandit
Bandit
Goblin Hut
Bomber Goblin Hut Bandit
Goblin Hut Bandit
Bomber
Bomber Bandit
Bomber
Bomber
Royal Ghost Bandit
Bandit
Bandit
Goblin Hut
Bomber Bandit
P.E.K.K.A Mighty Miner
Goblin Hut Bandit
Bomber
P.E.K.K.A
Royal Ghost Bandit
P.E.K.K.A

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