My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Three Musketeers Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Zappies Three Musketeers Electro Dragon P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Three Musketeers Sparky
Giant Snowball
Bomber Zappies Three Musketeers Electro Dragon
Zap
Bomber Zappies Three Musketeers Sparky
Barbarian Barrel
Bomber Zappies Three Musketeers Electro Wizard Sparky
The Log
Bomber Zappies Three Musketeers Sparky
Earthquake
Bomber Zappies
Arrows
Bomber Zappies
Royal Delivery
Bomber Battle Healer Zappies Three Musketeers Electro Dragon P.E.K.K.A Electro Wizard Sparky
Fireball
Bomber Battle Healer Zappies Three Musketeers Electro Dragon Electro Wizard Sparky
Poison
Bomber Battle Healer Zappies Three Musketeers Electro Dragon Electro Wizard Sparky
Lightning
Battle Healer Three Musketeers Electro Dragon Electro Wizard Sparky
Rocket
Battle Healer Three Musketeers Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Electro Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Battle Healer Zappies Electro Wizard Electro Dragon Sparky P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Battle Healer Zappies Electro Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Healer P.E.K.K.A Sparky
Battle Healer
Electro Dragon Bomber Zappies Three Musketeers Electro Wizard Sparky
Zappies
Battle Healer Three Musketeers Electro Dragon P.E.K.K.A
Three Musketeers
Battle Healer Zappies
Electro Dragon
Battle Healer Zappies P.E.K.K.A Sparky
P.E.K.K.A
Electro Wizard Bomber Zappies Electro Dragon
Electro Wizard
P.E.K.K.A Battle Healer Sparky
Sparky
Bomber Battle Healer Electro Dragon Electro Wizard

Defense Synergies 1 9

Bomber
P.E.K.K.A Electro Wizard
Battle Healer
Electro Dragon Zappies Electro Wizard Sparky
Zappies
Battle Healer P.E.K.K.A Electro Wizard
Three Musketeers
Electro Dragon
Battle Healer Electro Wizard
P.E.K.K.A
Bomber Zappies Electro Wizard
Electro Wizard
Bomber Battle Healer Zappies Electro Dragon P.E.K.K.A
Sparky
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zappies Electro Dragon Electro Wizard Sparky
P.E.K.K.A Sparky Battle Healer Zappies Three Musketeers Electro Dragon Electro Wizard
Three Musketeers P.E.K.K.A Sparky Bomber Zappies Electro Dragon Electro Wizard
Three Musketeers P.E.K.K.A Sparky Zappies Electro Dragon Electro Wizard
Bomber Battle Healer P.E.K.K.A Sparky
Bomber Zappies Electro Dragon Electro Wizard
Three Musketeers Electro Wizard Zappies Electro Dragon
Battle Healer Electro Dragon P.E.K.K.A Electro Wizard Sparky
Zappies Three Musketeers P.E.K.K.A Sparky
Bomber Battle Healer Zappies Electro Wizard Sparky
Electro Wizard Bomber Zappies Electro Dragon
Three Musketeers Zappies Electro Dragon Electro Wizard
P.E.K.K.A Sparky Bomber Battle Healer Zappies Three Musketeers Electro Dragon Electro Wizard
Bomber Three Musketeers Sparky Zappies Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Sparky Zappies Three Musketeers Electro Wizard
Zappies Three Musketeers P.E.K.K.A Electro Wizard Sparky
Three Musketeers Sparky Bomber Zappies Electro Dragon P.E.K.K.A Electro Wizard
Bomber Battle Healer Zappies Three Musketeers Electro Dragon Electro Wizard
Bomber Battle Healer Zappies Electro Dragon Electro Wizard
P.E.K.K.A Sparky Zappies Three Musketeers Electro Wizard
Bomber Battle Healer Zappies Electro Dragon P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Zappies P.E.K.K.A Electro Wizard Sparky
Electro Wizard Bomber Battle Healer Electro Dragon
Zappies P.E.K.K.A Battle Healer Electro Dragon Electro Wizard Sparky
P.E.K.K.A Battle Healer Zappies Electro Wizard Sparky
P.E.K.K.A Battle Healer Zappies Three Musketeers Sparky
Zappies Three Musketeers Electro Dragon Electro Wizard
P.E.K.K.A Sparky Battle Healer Zappies Electro Wizard
P.E.K.K.A Battle Healer Zappies Sparky
Electro Dragon P.E.K.K.A Electro Wizard Zappies Sparky
P.E.K.K.A Zappies Three Musketeers Sparky
P.E.K.K.A Zappies Electro Dragon Sparky
P.E.K.K.A Electro Wizard
P.E.K.K.A Zappies Three Musketeers Sparky
Bomber Zappies Three Musketeers Electro Dragon Sparky
Zappies Electro Dragon Electro Wizard Sparky Bomber Battle Healer Three Musketeers P.E.K.K.A
Bomber Battle Healer Zappies Electro Dragon P.E.K.K.A Electro Wizard Sparky
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Sparky
Electro Dragon Electro Wizard
Electro Dragon Sparky
Sparky
Bomber Sparky
Electro Dragon
Bomber Sparky
Electro Dragon
Electro Dragon
Three Musketeers Electro Dragon Electro Wizard Sparky
Electro Dragon Electro Wizard Sparky
Electro Dragon
Three Musketeers Sparky
Electro Dragon
Sparky
Bomber Three Musketeers Electro Dragon Sparky
Three Musketeers Electro Dragon Sparky
Three Musketeers Sparky
Bomber Sparky
Bomber Three Musketeers Electro Dragon Electro Wizard Sparky
Bomber Electro Dragon
Sparky
Sparky
Electro Dragon
Bomber Electro Dragon Sparky
Electro Dragon Electro Wizard Sparky
Electro Dragon Sparky
Sparky
Electro Dragon Electro Wizard Sparky
Electro Dragon Electro Wizard Zappies
Sparky
Bomber Electro Dragon Sparky
Zappies Electro Dragon Electro Wizard Sparky
P.E.K.K.A Sparky
Sparky
Electro Wizard Zappies Electro Dragon
Zappies Three Musketeers Electro Dragon Electro Wizard
Three Musketeers Electro Dragon Electro Wizard Sparky
Bomber Electro Dragon
Sparky
Three Musketeers Electro Dragon P.E.K.K.A Sparky
Electro Dragon Zappies Electro Wizard Sparky
Zappies Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Sparky
P.E.K.K.A Sparky
Electro Dragon Sparky

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