My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Rune Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Guards Miner Inferno Dragon
Giant Snowball
Bomber Archers Guards Miner Inferno Dragon
Zap
Bomber Archers Guards Inferno Dragon
Barbarian Barrel
Bomber Archers Guards
The Log
Bomber Archers Guards
Earthquake
Bomber Archers Guards
Arrows
Bomber Archers Guards
Royal Delivery
Bomber Archers Guards Miner Inferno Dragon
Fireball
Bomber Archers Inferno Dragon
Poison
Bomber Archers Guards
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Rune Giant Miner Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Berserker Archers Arrows Guards Miner Rune Giant Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Berserker Archers Arrows

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Miner
Berserker
Rune Giant
Archers
Arrows Rune Giant Miner Inferno Dragon
Arrows
Archers Miner
Guards
Miner
Rune Giant
Berserker Inferno Dragon Archers
Miner
Guards Bomber Archers Arrows Inferno Dragon
Inferno Dragon
Rune Giant Archers Miner

Defense Synergies 0 3

Bomber
Guards Miner
Berserker
Archers
Guards
Arrows
Guards
Bomber Archers
Rune Giant
Miner
Bomber
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Inferno Dragon
Bomber Archers Inferno Dragon
Inferno Dragon Guards
Bomber Arrows
Arrows Bomber Archers Guards
Inferno Dragon Archers Arrows
Arrows
Inferno Dragon
Guards Bomber Archers Miner
Berserker Archers Guards Bomber Arrows
Arrows Inferno Dragon Archers
Bomber Guards
Bomber Arrows Guards
Inferno Dragon
Inferno Dragon
Bomber Arrows
Arrows Bomber Archers Guards
Arrows Bomber Archers Guards Inferno Dragon
Inferno Dragon
Bomber Archers Arrows Guards
Guards Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers
Bomber Archers Arrows Miner Inferno Dragon
Guards
Guards
Guards Inferno Dragon
Arrows Archers
Guards Archers
Inferno Dragon
Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards
Arrows Guards
Guards
Bomber Archers
Guards Bomber Archers Inferno Dragon
Arrows Bomber Archers Inferno Dragon
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Miner
Arrows Miner
Arrows Guards
Bomber Arrows
Arrows
Bomber Archers Arrows
Arrows
Arrows Miner
Guards
Miner Arrows
Archers Arrows
Miner
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber
Bomber Archers Arrows
Bomber Arrows Miner
Arrows
Arrows
Arrows Bomber
Inferno Dragon
Arrows Miner
Arrows Miner
Miner Arrows
Archers Arrows
Guards
Bomber Arrows Miner
Arrows
Arrows
Archers Guards
Archers Arrows
Arrows
Miner
Arrows Bomber
Arrows
Guards
Miner
Inferno Dragon

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