My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Rune Giant Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rune Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Skeleton King
Giant Snowball
Bomber Goblin Gang Skeleton King
Zap
Bomber Goblin Gang Firecracker Skeleton King
Barbarian Barrel
Bomber Goblin Gang Firecracker Skeleton King
The Log
Bomber Goblin Gang Firecracker Skeleton King
Earthquake
Bomber Goblin Gang Firecracker Skeleton King
Arrows
Bomber Goblin Gang Firecracker Skeleton King
Royal Delivery
Bomber Goblin Gang Firecracker Skeleton King
Fireball
Bomber Goblin Gang Firecracker Skeleton King
Poison
Bomber Goblin Gang Firecracker Skeleton King
Lightning
Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Berserker Arrows Goblin Gang Firecracker Rune Giant Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Berserker Arrows

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Berserker
Rune Giant
Arrows
Mirror
Goblin Gang
Firecracker Mirror Skeleton King
Firecracker
Goblin Gang Mirror
Mirror
Arrows Goblin Gang Firecracker
Rune Giant
Berserker
Skeleton King
Goblin Gang

Defense Synergies 1 3

Bomber
Berserker
Arrows
Mirror
Goblin Gang
Firecracker Mirror
Firecracker
Goblin Gang Mirror
Mirror
Arrows Goblin Gang Firecracker
Rune Giant
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker
Goblin Gang Firecracker
Goblin Gang Bomber
Goblin Gang Firecracker Skeleton King
Bomber Arrows Firecracker
Arrows Goblin Gang Bomber Firecracker
Arrows Goblin Gang Firecracker
Arrows
Goblin Gang Skeleton King
Goblin Gang Bomber Firecracker
Berserker Goblin Gang Bomber Arrows Firecracker Skeleton King
Arrows Goblin Gang Firecracker
Bomber Goblin Gang
Bomber Arrows Goblin Gang Firecracker Skeleton King
Goblin Gang Skeleton King
Goblin Gang
Bomber Arrows Goblin Gang Firecracker
Arrows Bomber Goblin Gang Firecracker
Arrows Bomber Firecracker
Bomber Goblin Gang Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Bomber Arrows Goblin Gang Firecracker
Goblin Gang
Goblin Gang
Goblin Gang
Arrows Firecracker Goblin Gang
Goblin Gang
Firecracker
Goblin Gang
Arrows
Goblin Gang Skeleton King
Bomber Firecracker
Goblin Gang Bomber Firecracker Skeleton King
Arrows Bomber Firecracker Skeleton King
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblin Gang
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Arrows
Bomber
Bomber Arrows Firecracker
Bomber Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Bomber
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker
Bomber Arrows
Arrows Firecracker
Arrows Firecracker
Goblin Gang
Arrows Firecracker
Arrows
Goblin Gang Firecracker
Arrows Bomber Firecracker Skeleton King
Arrows
Firecracker
Goblin Gang Firecracker Skeleton King
Firecracker
Firecracker
Firecracker

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