My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Bad
Synergy
RIP
Versatility
RIP
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram Elixir Collector Rune Giant Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Ram Rune Giant Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram
Giant Snowball
Bomber Battle Ram
Zap
Bomber Battle Ram
Barbarian Barrel
Bomber Heal Spirit Battle Ram
The Log
Bomber Heal Spirit Battle Ram
Earthquake
Bomber Elixir Collector
Arrows
Bomber Heal Spirit
Royal Delivery
Bomber Heal Spirit Battle Ram
Fireball
Bomber Battle Ram Elixir Collector
Poison
Bomber Elixir Collector
Lightning
Battle Ram Elixir Collector Archer Queen
Rocket
Elixir Collector Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram Elixir Collector Rage Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bomber Berserker Rage Battle Ram Rune Giant Archer Queen Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Heal Spirit Bomber Berserker Rage

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Heal Spirit Battle Ram
Berserker
Rune Giant
Heal Spirit
Bomber Battle Ram
Battle Ram
Bomber Heal Spirit Archer Queen
Elixir Collector
Rage
Rune Giant
Berserker
Archer Queen
Battle Ram

Defense Synergies 0 0

Bomber
Berserker
Heal Spirit
Battle Ram
Elixir Collector
Rage
Rune Giant
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Bomber
Bomber
Bomber
Archer Queen
Bomber
Berserker Bomber
Bomber
Bomber
Bomber
Bomber
Bomber
Bomber
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomber
Archer Queen
Bomber
Bomber Archer Queen
Bomber Archer Queen
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bomber
Bomber
Archer Queen
Bomber
Bomber
Bomber
Bomber
Bomber
Bomber
Archer Queen
Bomber
Archer Queen
Archer Queen
Archer Queen
Archer Queen
Archer Queen

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