My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
RIP
Versatility
Bad
F2P score
RIP

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Balloon Giant Skeleton Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Balloon Giant Skeleton
Giant Snowball
Bomber Wall Breakers Balloon
Zap
Bomber Wall Breakers Balloon
Barbarian Barrel
Bomber Bomb Tower Wall Breakers Giant Skeleton
The Log
Bomber Wall Breakers Giant Skeleton
Earthquake
Bomber Bomb Tower
Arrows
Bomber Wall Breakers
Royal Delivery
Bomber Wall Breakers Balloon Giant Skeleton
Fireball
Bomber Bomb Tower Wall Breakers Balloon
Poison
Bomber Bomb Tower Balloon
Lightning
Bomb Tower Balloon Goblinstein
Rocket
Bomb Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bomb Tower Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Rage Bomb Tower Balloon Goblinstein Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Wall Breakers Rage Bomb Tower

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton
Bomb Tower
Rocket
Wall Breakers
Balloon
Rage
Balloon Giant Skeleton
Balloon
Rage Wall Breakers Giant Skeleton
Giant Skeleton
Bomber Rage Balloon
Goblinstein

Defense Synergies 0 0

Bomber
Bomb Tower
Rocket
Wall Breakers
Rage
Balloon
Giant Skeleton
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber
Bomb Tower
Bomb Tower Rocket Bomber Giant Skeleton
Bomb Tower
Bomber Bomb Tower Rocket Giant Skeleton
Bomber Bomb Tower
Rocket Bomb Tower
Rocket Bomb Tower Giant Skeleton
Bomb Tower
Bomber Giant Skeleton
Bomber Bomb Tower Giant Skeleton
Bomb Tower Bomber Rocket Giant Skeleton
Bomber Bomb Tower Rocket
Bomb Tower
Bomb Tower Rocket
Bomb Tower Bomber
Bomb Tower Bomber
Bomb Tower Bomber Giant Skeleton
Bomb Tower
Bomber Bomb Tower Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Bomber Bomb Tower Rocket
Giant Skeleton Bomb Tower Rocket
Rocket Giant Skeleton
Giant Skeleton
Rocket Bomb Tower
Rocket Bomb Tower Giant Skeleton
Giant Skeleton Bomb Tower
Rocket Giant Skeleton Bomb Tower
Bomb Tower Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton Bomb Tower
Bomber Bomb Tower
Bomber Bomb Tower Rocket Giant Skeleton
Bomber Bomb Tower Giant Skeleton
Bomber Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton
Bomber Rocket
Rocket
Bomber
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Bomber
Rocket
Rocket
Bomber Rocket
Rocket Bomber
Rocket Bomber
Rocket Giant Skeleton
Rocket
Rocket
Rocket
Bomber
Rocket
Rocket
Bomber Rocket
Rocket
Giant Skeleton
Rocket
Rocket
Rocket
Rocket
Bomber
Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket
Rocket Giant Skeleton
Rocket

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