My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Prince Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Prince
Giant Snowball
Bomber Cannon Goblin Barrel
Zap
Bomber Cannon Firecracker Goblin Barrel Prince
Barbarian Barrel
Bomber Cannon Firecracker Goblin Barrel
The Log
Bomber Cannon Firecracker Goblin Barrel Prince
Earthquake
Bomber Cannon Firecracker Goblin Barrel
Arrows
Bomber Firecracker Goblin Barrel
Royal Delivery
Bomber Firecracker Goblin Barrel Prince
Fireball
Bomber Cannon Firecracker Goblin Barrel
Poison
Bomber Cannon Firecracker
Lightning
Cannon Prince Goblinstein
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Cannon Firecracker Goblin Barrel Prince Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Cannon Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Prince Mega Knight
Cannon
Firecracker
Goblin Barrel Prince Mega Knight
Goblin Barrel
Prince Firecracker Mega Knight
Prince
Goblin Barrel Mega Knight Bomber Firecracker The Log
The Log
Prince Mega Knight
Mega Knight
Prince Bomber Firecracker Goblin Barrel The Log
Goblinstein

Defense Synergies 3 7

Bomber
Cannon The Log
Cannon
The Log Bomber Firecracker Prince
Firecracker
The Log Cannon Prince Mega Knight
Goblin Barrel
Prince
The Log Cannon Firecracker
The Log
Cannon Firecracker Prince Bomber Mega Knight
Mega Knight
Firecracker The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Firecracker The Log
Cannon Firecracker Prince The Log Mega Knight
Cannon Prince Mega Knight Bomber
Cannon Prince Firecracker Mega Knight
Bomber Firecracker Prince The Log Mega Knight
The Log Bomber Cannon Firecracker Mega Knight
Cannon Firecracker
Cannon The Log Mega Knight
Cannon Prince
Bomber Cannon Firecracker Prince Mega Knight
Bomber Cannon Firecracker The Log Mega Knight
Firecracker
Cannon Prince Mega Knight Bomber The Log
Bomber Mega Knight Cannon Firecracker Prince The Log
Cannon Prince Mega Knight
Cannon Prince The Log Mega Knight
Mega Knight Bomber Cannon Firecracker Prince
Cannon Mega Knight Bomber Firecracker Prince The Log
The Log Bomber Cannon Firecracker Mega Knight
Cannon Prince
Bomber Mega Knight Cannon Firecracker Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince
Bomber Firecracker Prince The Log Mega Knight
Mega Knight Prince The Log
Prince Mega Knight The Log
Cannon Prince Mega Knight
Firecracker
Prince
Mega Knight Prince
Mega Knight Firecracker Prince The Log
Cannon
Mega Knight Prince
Mega Knight Prince The Log
Prince Mega Knight Cannon
Bomber Cannon Firecracker Mega Knight
Bomber Firecracker Prince The Log
Mega Knight Bomber Cannon Firecracker The Log
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker Prince The Log
Bomber Firecracker The Log Mega Knight
Firecracker
Bomber Firecracker The Log
The Log Firecracker
The Log Firecracker
Prince
Firecracker Prince The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker Prince The Log
Bomber Firecracker The Log
Firecracker The Log Mega Knight
Bomber
Bomber Firecracker Prince The Log Mega Knight
Bomber Firecracker The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
Firecracker The Log Bomber Mega Knight
Firecracker The Log
Prince The Log Mega Knight
Firecracker The Log
Firecracker
Firecracker
Bomber The Log Mega Knight
Firecracker
Prince Mega Knight
Firecracker The Log
Prince
Firecracker
The Log
Firecracker Prince Mega Knight
The Log Bomber Firecracker
Firecracker Prince Mega Knight
Firecracker The Log
Firecracker
Firecracker Prince The Log Mega Knight
Prince
Firecracker Mega Knight

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