My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Wall Breakers
Giant Snowball
Bomber Cannon Hog Rider Wall Breakers
Zap
Bomber Cannon Firecracker Wall Breakers
Barbarian Barrel
Bomber Cannon Firecracker Valkyrie Wall Breakers
The Log
Bomber Cannon Firecracker Hog Rider Wall Breakers
Earthquake
Bomber Cannon Firecracker Hog Rider
Arrows
Bomber Firecracker Wall Breakers
Royal Delivery
Bomber Firecracker Valkyrie Hog Rider Wall Breakers
Fireball
Bomber Cannon Firecracker Hog Rider Wall Breakers
Poison
Bomber Cannon Firecracker
Lightning
Cannon Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers The Log Cannon Firecracker Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Wall Breakers The Log Cannon

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Hog Rider
Cannon
Firecracker
Hog Rider Valkyrie Wall Breakers
Fireball
Hog Rider Wall Breakers The Log
Valkyrie
Hog Rider Wall Breakers Bomber Firecracker
Hog Rider
Firecracker Fireball Valkyrie The Log Bomber
Wall Breakers
Valkyrie Firecracker Fireball The Log
The Log
Hog Rider Fireball Wall Breakers

Defense Synergies 4 8

Bomber
Cannon Valkyrie The Log
Cannon
The Log Bomber Firecracker Fireball Valkyrie
Firecracker
Valkyrie The Log Cannon
Fireball
The Log Cannon Valkyrie
Valkyrie
Firecracker Bomber Cannon Fireball The Log
Hog Rider
Wall Breakers
The Log
Cannon Firecracker Fireball Bomber Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Firecracker Fireball Valkyrie The Log
Cannon Firecracker Valkyrie The Log
Cannon Bomber Valkyrie
Cannon Firecracker Valkyrie
Bomber Firecracker Fireball Valkyrie The Log
Fireball The Log Bomber Cannon Firecracker Valkyrie
Cannon Firecracker Fireball
Cannon Fireball Valkyrie The Log
Cannon
Bomber Cannon Firecracker Valkyrie
Valkyrie Bomber Cannon Firecracker Fireball The Log
Firecracker Fireball
Cannon Bomber Fireball Valkyrie The Log
Bomber Fireball Valkyrie Cannon Firecracker The Log
Cannon
Cannon Fireball The Log
Bomber Cannon Firecracker Fireball Valkyrie
Cannon Fireball Valkyrie Bomber Firecracker The Log
Valkyrie The Log Bomber Cannon Firecracker Fireball
Cannon
Bomber Valkyrie Cannon Firecracker Fireball The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Bomber Firecracker Valkyrie The Log
Valkyrie The Log
Valkyrie Fireball The Log
Cannon Valkyrie
Firecracker Fireball
Fireball Valkyrie
Valkyrie
Firecracker Fireball Valkyrie The Log
Cannon
Valkyrie
Fireball Valkyrie The Log
Cannon Fireball Valkyrie
Bomber Cannon Firecracker Fireball Valkyrie
Bomber Firecracker Fireball Valkyrie The Log
Valkyrie Bomber Cannon Firecracker Fireball The Log
Bomber Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball Valkyrie The Log
Bomber Fireball Firecracker Valkyrie The Log
Firecracker Fireball
Bomber Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Fireball Valkyrie The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Bomber Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bomber
Bomber Firecracker Fireball The Log
Bomber Firecracker Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Bomber Fireball Valkyrie
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker Fireball
Fireball
Bomber Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker Valkyrie
The Log Bomber Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Firecracker

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