My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Musketeer Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon
Giant Snowball
Bomber Cannon Musketeer Baby Dragon Witch Balloon
Zap
Bomber Cannon Firecracker Witch Balloon
Barbarian Barrel
Bomber Cannon Firecracker Musketeer Witch
The Log
Bomber Cannon Firecracker Musketeer Witch
Earthquake
Bomber Cannon Firecracker Witch
Arrows
Bomber Firecracker Witch
Royal Delivery
Bomber Firecracker Musketeer Baby Dragon Witch Balloon
Fireball
Bomber Cannon Firecracker Musketeer Baby Dragon Witch Balloon
Poison
Bomber Cannon Firecracker Musketeer Witch Balloon
Lightning
Cannon Musketeer Baby Dragon Witch Balloon
Rocket
Musketeer Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Cannon Firecracker Musketeer Baby Dragon Freeze Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Cannon Firecracker Musketeer

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon
Cannon
Firecracker
Baby Dragon Balloon
Musketeer
Baby Dragon Balloon
Baby Dragon
Bomber Firecracker Musketeer Witch Balloon
Freeze
Balloon
Witch
Baby Dragon
Balloon
Freeze Firecracker Musketeer Baby Dragon

Defense Synergies 1 8

Bomber
Cannon
Cannon
Musketeer Bomber Firecracker Baby Dragon Witch
Firecracker
Cannon Musketeer Baby Dragon
Musketeer
Cannon Firecracker Baby Dragon
Baby Dragon
Cannon Firecracker Musketeer Witch
Freeze
Witch
Cannon Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Firecracker Musketeer Baby Dragon
Cannon Firecracker Musketeer Witch
Cannon Witch Bomber Musketeer Freeze
Cannon Witch Firecracker Musketeer
Bomber Firecracker
Freeze Bomber Cannon Firecracker Musketeer Baby Dragon
Musketeer Cannon Firecracker Baby Dragon Freeze Witch
Cannon Musketeer Baby Dragon
Cannon Witch Musketeer
Bomber Cannon Firecracker Musketeer
Witch Bomber Cannon Firecracker Musketeer Baby Dragon Freeze
Musketeer Firecracker Baby Dragon Witch
Cannon Bomber Musketeer Freeze Witch
Bomber Cannon Firecracker Baby Dragon Freeze Witch
Cannon
Cannon Freeze
Bomber Cannon Firecracker Musketeer Witch
Cannon Bomber Firecracker Musketeer Baby Dragon Witch
Baby Dragon Freeze Witch Bomber Cannon Firecracker Musketeer
Cannon Musketeer
Bomber Cannon Firecracker Musketeer Baby Dragon Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Bomber Firecracker Musketeer Baby Dragon
Musketeer Witch
Musketeer
Cannon Musketeer Witch
Firecracker Musketeer Baby Dragon Freeze Witch
Musketeer Witch
Freeze Firecracker Baby Dragon Witch
Witch Cannon Musketeer
Musketeer Witch
Cannon Witch
Bomber Cannon Firecracker Musketeer Baby Dragon Witch
Witch Bomber Firecracker Musketeer Baby Dragon Freeze
Bomber Cannon Firecracker Musketeer Baby Dragon Freeze Witch
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Baby Dragon Freeze
Firecracker Musketeer Baby Dragon
Baby Dragon
Firecracker Musketeer Freeze
Bomber Firecracker Baby Dragon
Firecracker Musketeer Baby Dragon Freeze Witch
Bomber Firecracker Musketeer Baby Dragon Witch
Firecracker Baby Dragon Freeze
Firecracker
Musketeer
Firecracker Musketeer
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon Freeze
Firecracker Musketeer Baby Dragon
Bomber Firecracker Musketeer Baby Dragon Witch
Firecracker Musketeer Baby Dragon
Freeze
Bomber
Bomber Firecracker Musketeer Baby Dragon
Bomber Firecracker Baby Dragon Witch
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Firecracker Freeze Bomber Baby Dragon Witch
Witch
Firecracker Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon Witch
Firecracker Musketeer Freeze Witch
Bomber Musketeer
Firecracker Freeze
Firecracker
Musketeer Freeze Witch
Firecracker Musketeer Baby Dragon Witch
Freeze
Firecracker Musketeer Baby Dragon
Bomber Firecracker Musketeer Baby Dragon
Firecracker Musketeer
Firecracker Musketeer Baby Dragon Freeze Witch
Firecracker Musketeer Witch
Firecracker Musketeer Baby Dragon Freeze Witch
Firecracker

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