My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Electro Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Cannon Electro Dragon
Zap
Bomber Cannon Firecracker
Barbarian Barrel
Bomber Cannon Firecracker
The Log
Bomber Cannon Firecracker
Earthquake
Bomber Cannon Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Electro Dragon
Fireball
Bomber Cannon Firecracker Electro Dragon
Poison
Bomber Cannon Firecracker Electro Dragon
Lightning
Cannon Electro Dragon Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Rocket Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Cannon Firecracker Electro Dragon Goblinstein Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Cannon Firecracker

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mega Knight
Cannon
Firecracker
Mega Knight
Rocket
Electro Dragon
Mega Knight
The Log
Mega Knight
Mega Knight
Bomber Firecracker Electro Dragon The Log
Goblinstein

Defense Synergies 2 10

Bomber
Cannon The Log
Cannon
The Log Bomber Firecracker Rocket Electro Dragon
Firecracker
The Log Cannon Electro Dragon Mega Knight
Rocket
Cannon The Log
Electro Dragon
Cannon Firecracker The Log
The Log
Cannon Firecracker Bomber Rocket Electro Dragon Mega Knight
Mega Knight
Firecracker The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Cannon Firecracker Electro Dragon The Log
Cannon Firecracker Electro Dragon The Log Mega Knight
Cannon Rocket Mega Knight Bomber Electro Dragon
Cannon Firecracker Electro Dragon Mega Knight
Bomber Firecracker Rocket The Log Mega Knight
The Log Bomber Cannon Firecracker Electro Dragon Mega Knight
Rocket Cannon Firecracker Electro Dragon
Rocket Cannon Electro Dragon The Log Mega Knight
Cannon
Bomber Cannon Firecracker Mega Knight
Bomber Cannon Firecracker Electro Dragon The Log Mega Knight
Firecracker Electro Dragon
Cannon Mega Knight Bomber Rocket Electro Dragon The Log
Bomber Rocket Mega Knight Cannon Firecracker Electro Dragon The Log
Cannon Mega Knight
Rocket Cannon The Log Mega Knight
Mega Knight Bomber Cannon Firecracker Electro Dragon
Cannon Mega Knight Bomber Firecracker Electro Dragon The Log
The Log Bomber Cannon Firecracker Electro Dragon Mega Knight
Cannon
Bomber Mega Knight Cannon Firecracker Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Bomber Firecracker Rocket Electro Dragon The Log Mega Knight
Mega Knight Rocket Electro Dragon The Log
Rocket Mega Knight The Log
Cannon Mega Knight
Firecracker Rocket Electro Dragon
Rocket
Mega Knight
Rocket Electro Dragon Mega Knight Firecracker The Log
Cannon
Mega Knight Electro Dragon
Rocket Mega Knight The Log
Rocket Mega Knight Cannon
Bomber Cannon Firecracker Electro Dragon Mega Knight
Electro Dragon Bomber Firecracker Rocket The Log
Mega Knight Bomber Cannon Firecracker Electro Dragon The Log
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Electro Dragon The Log
Firecracker Electro Dragon The Log
Rocket Electro Dragon The Log
Firecracker Rocket The Log
Bomber Rocket Firecracker The Log Mega Knight
Firecracker Rocket Electro Dragon
Bomber Firecracker The Log
The Log Firecracker Electro Dragon
The Log Firecracker Electro Dragon
Rocket Electro Dragon
Firecracker Rocket Electro Dragon The Log
Firecracker Rocket Electro Dragon
Rocket Firecracker The Log
Firecracker Rocket Electro Dragon
Firecracker The Log
Rocket Bomber Firecracker Electro Dragon The Log
Firecracker Rocket Electro Dragon The Log Mega Knight
Rocket
Bomber Rocket
Rocket Bomber Firecracker Electro Dragon The Log Mega Knight
Rocket Bomber Firecracker Electro Dragon The Log Mega Knight
Rocket The Log Mega Knight
Rocket
Rocket The Log
Rocket Electro Dragon The Log
Firecracker The Log Bomber Electro Dragon Mega Knight
Firecracker The Log Electro Dragon
Electro Dragon The Log Mega Knight
Rocket Firecracker The Log
Firecracker Electro Dragon
Rocket Electro Dragon Firecracker
Bomber Rocket Electro Dragon The Log Mega Knight
Rocket Firecracker Electro Dragon
Mega Knight
Rocket Firecracker The Log
Rocket Electro Dragon
Rocket Firecracker Electro Dragon
The Log
Firecracker Rocket Electro Dragon Mega Knight
The Log Bomber Firecracker Electro Dragon
Rocket
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Rocket The Log
Firecracker Rocket Electro Dragon
Electro Dragon Firecracker Rocket The Log Mega Knight
Firecracker Rocket Electro Dragon Mega Knight

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