My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Cannon Ram Rider
Zap
Bomber Cannon Firecracker Ram Rider
Barbarian Barrel
Bomber Cannon Firecracker
The Log
Bomber Cannon Firecracker Ram Rider
Earthquake
Bomber Cannon Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Ram Rider
Fireball
Bomber Cannon Firecracker Ram Rider
Poison
Bomber Cannon Firecracker
Lightning
Cannon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Cannon Firecracker Tornado Void Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Cannon Firecracker

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Ram Rider Mega Knight
Cannon
Firecracker
Tornado Ram Rider Mega Knight
Tornado
Firecracker The Log Ram Rider Mega Knight
Void
The Log
Tornado Ram Rider Mega Knight
Ram Rider
Bomber Firecracker Tornado The Log Mega Knight
Mega Knight
Bomber Firecracker Tornado The Log Ram Rider

Defense Synergies 2 11

Bomber
Cannon Tornado The Log
Cannon
The Log Bomber Firecracker
Firecracker
The Log Cannon Tornado Mega Knight
Tornado
Bomber Firecracker The Log Ram Rider Mega Knight
Void
The Log
Cannon Firecracker Bomber Tornado Ram Rider Mega Knight
Ram Rider
Tornado The Log
Mega Knight
Firecracker Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Firecracker Void The Log Ram Rider
Bomber Cannon Firecracker The Log Ram Rider Mega Knight
Cannon Tornado Ram Rider Mega Knight Bomber Void
Cannon Bomber Firecracker Ram Rider Mega Knight
Bomber Firecracker Tornado The Log Mega Knight
Tornado The Log Bomber Cannon Firecracker Mega Knight
Tornado Ram Rider Cannon Firecracker Void
Cannon Void The Log Ram Rider Mega Knight
Cannon Tornado
Tornado Bomber Cannon Firecracker Mega Knight
Bomber Cannon Firecracker Tornado The Log Ram Rider Mega Knight
Firecracker Tornado Ram Rider
Cannon Mega Knight Bomber The Log Ram Rider
Bomber Mega Knight Cannon Firecracker Tornado The Log
Cannon Ram Rider Mega Knight
Tornado Cannon The Log Ram Rider Mega Knight
Mega Knight Bomber Cannon Firecracker Tornado
Cannon Mega Knight Bomber Firecracker Tornado The Log Ram Rider
Tornado The Log Bomber Cannon Firecracker Ram Rider Mega Knight
Cannon Tornado Ram Rider
Bomber Mega Knight Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Void
Void Bomber Firecracker The Log Mega Knight
Mega Knight The Log Ram Rider
Mega Knight Tornado The Log Ram Rider
Cannon Ram Rider Mega Knight
Firecracker Tornado Ram Rider
Void Ram Rider
Mega Knight
Void Mega Knight Firecracker Tornado The Log
Cannon
Mega Knight
Mega Knight Tornado Void The Log
Mega Knight Cannon Ram Rider
Bomber Cannon Firecracker Mega Knight
Bomber Firecracker Tornado The Log
Mega Knight Bomber Cannon Firecracker The Log
Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log
Firecracker Void Tornado The Log Ram Rider
Void The Log
Firecracker Void The Log
Bomber Firecracker The Log Mega Knight
Firecracker Tornado Ram Rider
Bomber Firecracker Tornado The Log
The Log Firecracker Tornado Ram Rider
Void The Log Firecracker Tornado Ram Rider
Tornado Void
Firecracker Void Tornado The Log Ram Rider
Void Firecracker Tornado
Firecracker Void The Log
Firecracker Void
Firecracker The Log
Bomber Firecracker The Log
Firecracker The Log Mega Knight
Tornado
Bomber
Void Bomber Firecracker The Log Mega Knight
Bomber Firecracker Tornado The Log Mega Knight
Void The Log Mega Knight
Tornado Void
Void Tornado The Log
Void The Log
Firecracker Tornado The Log Bomber Mega Knight
Firecracker Void The Log Tornado Ram Rider
Void Tornado The Log Ram Rider Mega Knight
Void Firecracker Tornado The Log
Firecracker Tornado
Firecracker Void
Void
Void Bomber The Log Mega Knight
Void Firecracker
Mega Knight
Firecracker The Log
Void
Firecracker Tornado Ram Rider
The Log
Void Firecracker Mega Knight
The Log Bomber Firecracker
Void Tornado
Firecracker Mega Knight
Firecracker Tornado The Log
Firecracker Tornado Void
Void Firecracker Tornado The Log Mega Knight

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