My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Hogs Clone
Giant Snowball
Bomber Cannon Goblin Gang Dart Goblin Royal Hogs Clone
Zap
Bomber Cannon Goblin Gang Dart Goblin Royal Hogs Clone
Barbarian Barrel
Bomber Cannon Goblin Gang Dart Goblin Wizard Royal Hogs Clone
The Log
Bomber Cannon Goblin Gang Dart Goblin Royal Hogs Clone
Earthquake
Bomber Cannon Goblin Gang Royal Hogs Clone
Arrows
Bomber Goblin Gang Dart Goblin Royal Hogs Clone
Royal Delivery
Bomber Goblin Gang Dart Goblin Wizard Royal Hogs Clone Mother Witch
Fireball
Bomber Cannon Goblin Gang Dart Goblin Wizard Royal Hogs Clone Mother Witch
Poison
Bomber Cannon Goblin Gang Dart Goblin Wizard Royal Hogs Clone Mother Witch
Lightning
Cannon Wizard Mother Witch
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Cannon Goblin Gang Dart Goblin Clone Mother Witch Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Cannon Goblin Gang Dart Goblin

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Hogs
Cannon
Goblin Gang
Dart Goblin Royal Hogs Clone
Dart Goblin
Goblin Gang Royal Hogs
Wizard
Royal Hogs
Royal Hogs
Mother Witch Bomber Goblin Gang Dart Goblin Wizard Clone
Clone
Goblin Gang Royal Hogs
Mother Witch
Royal Hogs

Defense Synergies 0 7

Bomber
Cannon
Cannon
Bomber Goblin Gang Dart Goblin Wizard Mother Witch
Goblin Gang
Cannon Dart Goblin
Dart Goblin
Cannon Goblin Gang Mother Witch
Wizard
Cannon
Royal Hogs
Clone
Mother Witch
Cannon Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Dart Goblin Wizard
Cannon Goblin Gang Dart Goblin
Cannon Goblin Gang Bomber Dart Goblin
Cannon Goblin Gang Dart Goblin
Bomber
Goblin Gang Bomber Cannon Dart Goblin Mother Witch
Dart Goblin Cannon Goblin Gang Wizard
Cannon Dart Goblin
Cannon Goblin Gang
Goblin Gang Bomber Cannon Dart Goblin
Goblin Gang Dart Goblin Mother Witch Bomber Cannon Wizard
Goblin Gang Dart Goblin Wizard
Cannon Bomber Goblin Gang Wizard
Bomber Wizard Cannon Goblin Gang Dart Goblin
Cannon Goblin Gang
Cannon Goblin Gang
Wizard Bomber Cannon Goblin Gang
Cannon Bomber Goblin Gang Dart Goblin Wizard
Wizard Bomber Cannon Dart Goblin Mother Witch
Cannon Dart Goblin
Bomber Goblin Gang Wizard Cannon Dart Goblin Mother Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Bomber Goblin Gang Wizard
Goblin Gang
Goblin Gang
Cannon Goblin Gang
Wizard Mother Witch Goblin Gang Dart Goblin
Goblin Gang Dart Goblin
Cannon Goblin Gang Dart Goblin
Dart Goblin
Cannon Goblin Gang Wizard
Wizard Bomber Cannon Dart Goblin
Goblin Gang Bomber Dart Goblin
Bomber Cannon Dart Goblin Wizard Mother Witch
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Bomber Wizard
Wizard Mother Witch Dart Goblin
Bomber Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Goblin Gang
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin
Dart Goblin
Dart Goblin
Bomber Dart Goblin Wizard
Dart Goblin Wizard
Bomber
Bomber Dart Goblin Wizard
Bomber Dart Goblin Wizard Mother Witch
Wizard
Mother Witch Bomber Wizard
Dart Goblin Wizard
Wizard
Dart Goblin
Dart Goblin Wizard Mother Witch
Dart Goblin Wizard
Bomber Dart Goblin Wizard
Wizard
Goblin Gang Dart Goblin
Dart Goblin Wizard
Goblin Gang Dart Goblin Wizard
Bomber Dart Goblin Wizard
Dart Goblin
Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Wizard

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