My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Goblin Drill Phoenix
Giant Snowball
Bomber Cannon Goblin Gang Goblin Drill Little Prince
Zap
Bomber Cannon Goblin Gang Goblin Drill Little Prince
Barbarian Barrel
Bomber Cannon Goblin Gang Goblin Drill Little Prince
The Log
Bomber Cannon Goblin Gang Goblin Drill Little Prince
Earthquake
Bomber Cannon Goblin Gang Goblin Drill
Arrows
Bomber Goblin Gang Goblin Drill Little Prince
Royal Delivery
Bomber Goblin Gang Goblin Drill Little Prince
Fireball
Bomber Cannon Goblin Gang Goblin Drill Little Prince
Poison
Bomber Cannon Goblin Gang Goblin Drill Phoenix Little Prince
Lightning
Cannon Phoenix Little Prince
Rocket
Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Cannon Goblin Gang Little Prince Fireball Goblin Drill Phoenix

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Cannon Goblin Gang

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Drill
Cannon
Goblin Gang
Goblin Drill
Fireball
Goblin Drill The Log Little Prince
Goblin Drill
Fireball Bomber Goblin Gang The Log
The Log
Fireball Goblin Drill Little Prince
Phoenix
Little Prince
Fireball The Log

Defense Synergies 2 13

Bomber
Cannon Goblin Drill The Log
Cannon
The Log Bomber Goblin Gang Fireball Little Prince
Goblin Gang
Cannon Goblin Drill The Log
Fireball
The Log Cannon Goblin Drill Little Prince
Goblin Drill
Bomber Goblin Gang Fireball The Log
The Log
Cannon Fireball Bomber Goblin Gang Goblin Drill Little Prince
Phoenix
Little Prince
Little Prince
Cannon Fireball The Log Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Fireball The Log
Cannon Goblin Gang Goblin Drill The Log Phoenix
Cannon Goblin Gang Bomber Goblin Drill
Cannon Goblin Gang Goblin Drill Phoenix
Bomber Fireball The Log
Goblin Gang Fireball The Log Bomber Cannon
Cannon Goblin Gang Fireball Phoenix Little Prince
Cannon Fireball The Log Phoenix
Cannon Goblin Gang Goblin Drill Phoenix
Goblin Gang Bomber Cannon Phoenix Little Prince
Goblin Gang Bomber Cannon Fireball Goblin Drill The Log
Goblin Gang Fireball Phoenix
Cannon Goblin Drill Bomber Goblin Gang Fireball The Log
Bomber Fireball Cannon Goblin Gang Goblin Drill The Log
Cannon Goblin Gang Goblin Drill Phoenix
Cannon Goblin Gang Fireball Goblin Drill The Log
Bomber Cannon Goblin Gang Fireball Goblin Drill
Cannon Fireball Bomber Goblin Gang Goblin Drill The Log Little Prince
Goblin Drill The Log Bomber Cannon Fireball Little Prince
Cannon Goblin Drill Phoenix
Bomber Goblin Gang Cannon Fireball The Log Little Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Bomber Goblin Gang The Log Phoenix
Goblin Gang The Log
Goblin Gang Fireball The Log Phoenix
Cannon Goblin Gang Goblin Drill Phoenix
Fireball Goblin Gang
Goblin Gang Fireball Phoenix
Phoenix
Fireball The Log Phoenix
Cannon Goblin Gang Goblin Drill Phoenix
Phoenix
Fireball The Log Phoenix
Cannon Goblin Gang Fireball
Bomber Cannon Fireball
Goblin Gang Phoenix Bomber Fireball Goblin Drill The Log Little Prince
Bomber Cannon Fireball The Log Phoenix
Bomber Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Goblin Drill The Log
Fireball The Log
Fireball Goblin Drill The Log
Fireball The Log
Bomber Fireball The Log
Fireball
Bomber The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Bomber Fireball Goblin Drill The Log
Fireball The Log
Fireball
Bomber
Bomber Fireball The Log
Bomber Fireball The Log Little Prince
Fireball The Log
Fireball
The Log
Fireball Goblin Drill The Log
The Log Bomber Fireball Little Prince
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Little Prince
Fireball
Fireball
Bomber Fireball The Log
Fireball
Fireball The Log
Goblin Gang Fireball
Fireball
The Log Fireball
Fireball Goblin Gang
The Log Bomber Fireball
Fireball
Goblin Gang Fireball The Log
Fireball
Fireball The Log Little Prince
Fireball

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