My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Goblin Barrel
Giant Snowball
Bomber Cannon Goblin Gang Musketeer Goblin Barrel
Zap
Bomber Cannon Goblin Gang Goblin Barrel
Barbarian Barrel
Bomber Cannon Goblin Gang Musketeer Wizard Goblin Barrel
The Log
Bomber Cannon Goblin Gang Musketeer Goblin Barrel
Earthquake
Bomber Cannon Goblin Gang Goblin Barrel
Arrows
Bomber Goblin Gang Goblin Barrel
Royal Delivery
Bomber Goblin Gang Musketeer Wizard Goblin Barrel
Fireball
Bomber Cannon Goblin Gang Musketeer Wizard Goblin Barrel
Poison
Bomber Cannon Goblin Gang Musketeer Wizard
Lightning
Cannon Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Barbarian Barrel

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Barbarian Barrel Cannon Goblin Gang Goblin Barrel Fireball Musketeer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Barbarian Barrel Cannon Goblin Gang

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Barbarian Barrel
Cannon
Goblin Gang
Goblin Barrel
Fireball
Musketeer
Barbarian Barrel
Wizard
Barbarian Barrel
Bomber Musketeer Goblin Barrel
Goblin Barrel
Goblin Gang Barbarian Barrel

Defense Synergies 3 10

Bomber
Cannon Barbarian Barrel
Cannon
Musketeer Bomber Goblin Gang Fireball Wizard Barbarian Barrel
Goblin Gang
Musketeer Cannon Barbarian Barrel
Fireball
Barbarian Barrel Cannon Musketeer
Musketeer
Cannon Goblin Gang Fireball Barbarian Barrel
Wizard
Cannon Barbarian Barrel
Barbarian Barrel
Fireball Bomber Cannon Goblin Gang Musketeer Wizard
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Fireball Musketeer Wizard Barbarian Barrel
Cannon Goblin Gang Musketeer
Cannon Goblin Gang Bomber Musketeer
Cannon Goblin Gang Musketeer
Bomber Fireball Barbarian Barrel
Goblin Gang Fireball Barbarian Barrel Bomber Cannon Musketeer
Musketeer Cannon Goblin Gang Fireball Wizard
Cannon Fireball Musketeer Barbarian Barrel
Cannon Goblin Gang Musketeer
Goblin Gang Bomber Cannon Musketeer Barbarian Barrel
Goblin Gang Bomber Cannon Fireball Musketeer Wizard Barbarian Barrel
Musketeer Goblin Gang Fireball Wizard
Cannon Bomber Goblin Gang Fireball Musketeer Wizard
Bomber Fireball Wizard Cannon Goblin Gang Barbarian Barrel
Cannon Goblin Gang
Cannon Goblin Gang Fireball
Wizard Bomber Cannon Goblin Gang Fireball Musketeer
Cannon Fireball Bomber Goblin Gang Musketeer Wizard Barbarian Barrel
Wizard Barbarian Barrel Bomber Cannon Fireball Musketeer
Cannon Musketeer
Bomber Goblin Gang Wizard Cannon Fireball Musketeer Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Barbarian Barrel
Fireball Bomber Goblin Gang Musketeer Wizard Barbarian Barrel
Goblin Gang Musketeer
Goblin Gang Fireball Musketeer Barbarian Barrel
Cannon Goblin Gang Musketeer
Fireball Wizard Goblin Gang Musketeer
Goblin Gang Fireball Musketeer
Fireball Barbarian Barrel
Cannon Goblin Gang Musketeer
Musketeer
Fireball
Cannon Goblin Gang Fireball Wizard
Wizard Bomber Cannon Fireball Musketeer
Goblin Gang Bomber Fireball Musketeer Barbarian Barrel
Bomber Cannon Fireball Musketeer Wizard Barbarian Barrel
Bomber Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Bomber Fireball Wizard Barbarian Barrel
Fireball Wizard Musketeer
Bomber Musketeer Wizard
Fireball Wizard Barbarian Barrel
Fireball Wizard
Goblin Gang Fireball Musketeer
Fireball Musketeer Wizard Barbarian Barrel
Fireball Musketeer Wizard
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Bomber Fireball Musketeer Wizard Barbarian Barrel
Fireball Musketeer Wizard Barbarian Barrel
Fireball Barbarian Barrel
Bomber
Bomber Fireball Musketeer Wizard Barbarian Barrel
Bomber Fireball Wizard Barbarian Barrel
Fireball Musketeer
Fireball Wizard
Musketeer
Fireball Musketeer Barbarian Barrel
Bomber Fireball Wizard Barbarian Barrel
Fireball Musketeer Wizard Barbarian Barrel
Fireball Musketeer Wizard
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Bomber Fireball Musketeer Wizard
Fireball
Fireball Wizard
Goblin Gang Fireball Musketeer Barbarian Barrel
Fireball Musketeer Wizard
Fireball Barbarian Barrel
Fireball Goblin Gang Musketeer Wizard
Bomber Fireball Musketeer Wizard
Fireball
Musketeer
Goblin Gang Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Barbarian Barrel
Fireball Wizard

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