My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Goblin Drill
Giant Snowball
Bomber Cannon Goblin Gang Flying Machine Goblin Drill
Zap
Bomber Cannon Goblin Gang Flying Machine Goblin Drill
Barbarian Barrel
Bomber Cannon Goblin Gang Goblin Drill
The Log
Bomber Cannon Goblin Gang Goblin Drill
Earthquake
Bomber Cannon Goblin Gang Goblin Drill
Arrows
Bomber Goblin Gang Flying Machine Goblin Drill
Royal Delivery
Bomber Goblin Gang Flying Machine Goblin Drill
Fireball
Bomber Cannon Goblin Gang Flying Machine Goblin Drill
Poison
Bomber Cannon Goblin Gang Flying Machine Goblin Drill
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Cannon Goblin Gang Tornado Flying Machine Poison Goblin Drill Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Cannon Goblin Gang Tornado

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Drill
Cannon
Goblin Gang
Goblin Drill
Flying Machine
Goblin Drill Golden Knight
Tornado
Poison
Poison
Tornado Goblin Drill
Goblin Drill
Bomber Goblin Gang Flying Machine Poison Golden Knight
Golden Knight
Flying Machine Goblin Drill

Defense Synergies 0 13

Bomber
Cannon Tornado Goblin Drill Golden Knight
Cannon
Bomber Goblin Gang Flying Machine Poison
Goblin Gang
Cannon Flying Machine Goblin Drill
Flying Machine
Cannon Goblin Gang Goblin Drill Golden Knight
Tornado
Bomber Poison Goblin Drill
Poison
Cannon Tornado
Goblin Drill
Bomber Goblin Gang Flying Machine Tornado
Golden Knight
Bomber Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Flying Machine Golden Knight
Cannon Goblin Gang Flying Machine Goblin Drill
Cannon Goblin Gang Tornado Bomber Goblin Drill
Cannon Goblin Gang Goblin Drill
Bomber Tornado Poison
Goblin Gang Tornado Bomber Cannon Flying Machine
Tornado Cannon Goblin Gang Flying Machine Poison
Cannon Flying Machine Poison Golden Knight
Cannon Goblin Gang Tornado Goblin Drill
Goblin Gang Tornado Bomber Cannon
Goblin Gang Poison Bomber Cannon Flying Machine Tornado Goblin Drill
Goblin Gang Flying Machine Tornado Poison
Cannon Goblin Drill Bomber Goblin Gang Flying Machine
Bomber Cannon Goblin Gang Tornado Poison Goblin Drill Golden Knight
Cannon Goblin Gang Goblin Drill
Tornado Cannon Goblin Gang Goblin Drill
Bomber Cannon Goblin Gang Tornado Poison Goblin Drill
Cannon Bomber Goblin Gang Flying Machine Tornado Goblin Drill Golden Knight
Tornado Poison Goblin Drill Bomber Cannon Flying Machine
Cannon Tornado Goblin Drill
Bomber Goblin Gang Cannon Flying Machine Poison
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Poison Bomber Goblin Gang Flying Machine
Goblin Gang Golden Knight
Goblin Gang Tornado
Cannon Goblin Gang Goblin Drill
Poison Goblin Gang Flying Machine Tornado
Goblin Gang Flying Machine
Flying Machine Tornado Poison
Cannon Goblin Gang Goblin Drill
Flying Machine Golden Knight
Tornado Poison
Cannon Goblin Gang Golden Knight
Bomber Cannon Flying Machine
Goblin Gang Bomber Flying Machine Tornado Poison Goblin Drill Golden Knight
Poison Bomber Cannon Flying Machine Golden Knight
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Goblin Drill Golden Knight
Poison Flying Machine Tornado Golden Knight
Flying Machine Poison Goblin Drill
Flying Machine Poison
Bomber Poison
Poison Flying Machine Tornado
Bomber Flying Machine Tornado Poison
Poison Flying Machine Tornado
Poison Flying Machine Tornado Golden Knight
Goblin Gang Tornado Poison
Poison Flying Machine Tornado Golden Knight
Poison Flying Machine Tornado
Flying Machine Poison Golden Knight
Flying Machine Poison
Flying Machine Poison
Bomber Flying Machine Poison Goblin Drill Golden Knight
Flying Machine Poison
Tornado Poison
Bomber
Bomber Flying Machine Poison
Bomber Flying Machine Tornado Poison Golden Knight
Poison
Tornado Poison
Tornado
Flying Machine Poison Goblin Drill
Tornado Poison Bomber
Poison Flying Machine Tornado Golden Knight
Flying Machine Tornado Poison Golden Knight
Poison Tornado Golden Knight
Poison Flying Machine Tornado
Flying Machine Poison
Poison Bomber
Poison
Poison
Goblin Gang Flying Machine
Poison Flying Machine Tornado
Poison Goblin Gang Flying Machine
Bomber Flying Machine Poison
Tornado Poison
Flying Machine
Goblin Gang Flying Machine Tornado Poison Golden Knight
Flying Machine Tornado Poison
Poison Flying Machine Tornado Golden Knight

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