My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Prince Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Prince Bandit
Giant Snowball
Bomber Cannon Hog Rider
Zap
Bomber Cannon Prince Bandit
Barbarian Barrel
Bomber Cannon Valkyrie Bandit Electro Wizard
The Log
Bomber Cannon Hog Rider Prince Bandit
Earthquake
Bomber Cannon Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Valkyrie Hog Rider Prince Bandit Electro Wizard
Fireball
Bomber Cannon Hog Rider Bandit Electro Wizard
Poison
Bomber Cannon Electro Wizard
Lightning
Cannon Valkyrie Prince Bandit Electro Wizard
Rocket
Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Cannon Bandit Valkyrie Hog Rider Freeze Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Cannon Bandit Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Hog Rider Prince Bandit
Cannon
Valkyrie
Hog Rider Prince Bomber Bandit Electro Wizard
Hog Rider
Valkyrie Freeze Bomber Prince Bandit Electro Wizard
Freeze
Hog Rider
Prince
Valkyrie Bomber Hog Rider Electro Wizard
Bandit
Bomber Valkyrie Hog Rider Electro Wizard
Electro Wizard
Valkyrie Hog Rider Prince Bandit

Defense Synergies 0 15

Bomber
Cannon Valkyrie Bandit Electro Wizard
Cannon
Bomber Valkyrie Prince Bandit Electro Wizard
Valkyrie
Bomber Cannon Freeze Prince Bandit Electro Wizard
Hog Rider
Freeze
Valkyrie Electro Wizard
Prince
Cannon Valkyrie Electro Wizard
Bandit
Bomber Cannon Valkyrie Electro Wizard
Electro Wizard
Bomber Cannon Valkyrie Freeze Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Valkyrie Electro Wizard
Cannon Valkyrie Prince Bandit Electro Wizard
Cannon Prince Bomber Valkyrie Freeze Bandit Electro Wizard
Cannon Prince Valkyrie Bandit Electro Wizard
Bomber Valkyrie Prince
Freeze Bomber Cannon Valkyrie Bandit Electro Wizard
Electro Wizard Cannon Freeze
Cannon Valkyrie Bandit Electro Wizard
Cannon Prince
Bomber Cannon Valkyrie Prince Bandit Electro Wizard
Valkyrie Electro Wizard Bomber Cannon Freeze Bandit
Electro Wizard
Cannon Prince Bomber Valkyrie Freeze Bandit Electro Wizard
Bomber Valkyrie Cannon Freeze Prince Electro Wizard
Cannon Prince Bandit Electro Wizard
Cannon Freeze Prince Bandit Electro Wizard
Bomber Cannon Valkyrie Prince Electro Wizard
Cannon Valkyrie Bomber Prince Bandit Electro Wizard
Valkyrie Freeze Bomber Cannon Bandit Electro Wizard
Cannon Prince Electro Wizard
Bomber Valkyrie Cannon Prince Bandit Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince Bandit Electro Wizard
Bandit Electro Wizard Bomber Valkyrie Prince
Bandit Valkyrie Prince Electro Wizard
Valkyrie Prince Bandit Electro Wizard
Cannon Valkyrie Prince Bandit
Freeze Electro Wizard
Prince Valkyrie Bandit Electro Wizard
Valkyrie Prince
Freeze Electro Wizard Valkyrie Prince Bandit
Cannon
Valkyrie Prince
Valkyrie Prince Electro Wizard
Prince Cannon Valkyrie Bandit
Bomber Cannon Valkyrie
Electro Wizard Bomber Valkyrie Freeze Prince
Valkyrie Bomber Cannon Freeze Electro Wizard
Bomber Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze Bandit
Bandit Electro Wizard
Bandit
Valkyrie Freeze Prince
Bomber Valkyrie
Freeze
Bomber
Freeze
Bandit
Prince Electro Wizard
Valkyrie Prince Bandit Electro Wizard
Bandit
Freeze Bandit
Prince
Bomber Bandit
Bandit
Freeze
Bomber
Bomber Prince Bandit Electro Wizard
Bomber Valkyrie
Prince
Prince
Freeze Bomber Valkyrie
Bandit Electro Wizard
Prince Bandit
Bandit
Electro Wizard
Electro Wizard Freeze
Bomber Bandit
Freeze Electro Wizard
Prince
Electro Wizard Freeze Prince Bandit
Electro Wizard
Freeze
Valkyrie Prince Electro Wizard
Bomber
Prince
Freeze Electro Wizard
Electro Wizard
Freeze Prince Bandit Electro Wizard
Prince

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