My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Prince Miner
Giant Snowball
Bomber Cannon Goblin Barrel Miner
Zap
Bomber Cannon Goblin Barrel Prince
Barbarian Barrel
Bomber Cannon Valkyrie Wizard Goblin Barrel
The Log
Bomber Cannon Goblin Barrel Prince
Earthquake
Bomber Cannon Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Valkyrie Wizard Goblin Barrel Prince P.E.K.K.A Miner
Fireball
Bomber Cannon Wizard Goblin Barrel
Poison
Bomber Cannon Wizard
Lightning
Cannon Valkyrie Wizard Prince
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Cannon Goblin Barrel Miner Valkyrie Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Cannon Goblin Barrel Miner

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Prince P.E.K.K.A Miner
Cannon
Valkyrie
Goblin Barrel Prince Bomber Wizard P.E.K.K.A
Wizard
Valkyrie Prince P.E.K.K.A Miner
Goblin Barrel
Valkyrie Prince P.E.K.K.A Miner
Prince
Valkyrie Goblin Barrel Bomber Wizard Miner
P.E.K.K.A
Bomber Valkyrie Wizard Goblin Barrel
Miner
Bomber Wizard Goblin Barrel Prince

Defense Synergies 0 12

Bomber
Cannon Valkyrie P.E.K.K.A Miner
Cannon
Bomber Valkyrie Wizard Prince
Valkyrie
Bomber Cannon Wizard Prince P.E.K.K.A
Wizard
Cannon Valkyrie Prince P.E.K.K.A
Goblin Barrel
Prince
Cannon Valkyrie Wizard
P.E.K.K.A
Bomber Valkyrie Wizard
Miner
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Valkyrie Wizard
P.E.K.K.A Cannon Valkyrie Prince
Cannon Prince P.E.K.K.A Bomber Valkyrie
Cannon Prince P.E.K.K.A Valkyrie
Bomber Valkyrie Prince P.E.K.K.A
Bomber Cannon Valkyrie
Cannon Wizard
Cannon Valkyrie P.E.K.K.A
Cannon P.E.K.K.A Prince
Bomber Cannon Valkyrie Prince Miner
Valkyrie Bomber Cannon Wizard
Wizard
Cannon Prince P.E.K.K.A Bomber Valkyrie Wizard
Bomber Valkyrie Wizard Cannon Prince P.E.K.K.A
P.E.K.K.A Cannon Prince
Cannon Prince P.E.K.K.A
Wizard Bomber Cannon Valkyrie Prince P.E.K.K.A
Cannon Valkyrie Bomber Wizard Prince
Valkyrie Wizard Bomber Cannon
P.E.K.K.A Cannon Prince
Bomber Valkyrie Wizard Cannon Prince P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince P.E.K.K.A
Bomber Valkyrie Wizard Prince Miner
P.E.K.K.A Valkyrie Prince
Valkyrie Prince P.E.K.K.A
P.E.K.K.A Cannon Valkyrie Prince
Wizard
Prince P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Prince
P.E.K.K.A Valkyrie Prince
P.E.K.K.A Cannon
P.E.K.K.A Valkyrie Prince
P.E.K.K.A Valkyrie Prince
Prince P.E.K.K.A Cannon Valkyrie Wizard
Wizard Bomber Cannon Valkyrie
Bomber Valkyrie Prince P.E.K.K.A
Valkyrie Bomber Cannon Wizard P.E.K.K.A
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Miner
Miner
Valkyrie Prince
Bomber Wizard Valkyrie
Wizard
Bomber Wizard
Wizard
Miner Wizard
Prince
Miner Valkyrie Wizard Prince
Wizard
Miner
Prince
Bomber Wizard
Wizard
Bomber
Bomber Wizard Prince
Bomber Valkyrie Wizard Miner
Prince
Wizard
Prince
Bomber Valkyrie Wizard
Miner Wizard
Wizard Prince Miner
Miner
Wizard
Wizard
Bomber Wizard Miner
P.E.K.K.A Prince
Wizard
Prince
Wizard
Miner Valkyrie Wizard Prince
Bomber Wizard
Prince P.E.K.K.A
Prince Miner
Prince P.E.K.K.A
Wizard

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