My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians
Giant Snowball
Bomber Cannon Flying Machine Lumberjack
Zap
Bomber Cannon Flying Machine
Barbarian Barrel
Bomber Cannon Elite Barbarians Magic Archer Lumberjack
The Log
Bomber Cannon Elite Barbarians Lumberjack
Earthquake
Bomber Cannon
Arrows
Bomber Flying Machine
Royal Delivery
Bomber Elite Barbarians Flying Machine Magic Archer Lumberjack
Fireball
Bomber Cannon Elite Barbarians Flying Machine Magic Archer Lumberjack
Poison
Bomber Cannon Flying Machine Magic Archer
Lightning
Cannon Elite Barbarians Magic Archer Lumberjack
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Poison Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Cannon Flying Machine Poison Magic Archer Lumberjack Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Cannon Flying Machine Poison

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Lumberjack Mega Knight
Cannon
Elite Barbarians
Bomber Lumberjack Mega Knight
Flying Machine
Lumberjack Mega Knight
Poison
Mega Knight
Magic Archer
Lumberjack Mega Knight
Lumberjack
Bomber Elite Barbarians Flying Machine Magic Archer Mega Knight
Mega Knight
Bomber Elite Barbarians Flying Machine Poison Magic Archer Lumberjack

Defense Synergies 0 11

Bomber
Cannon
Cannon
Bomber Flying Machine Poison Magic Archer Lumberjack
Elite Barbarians
Mega Knight
Flying Machine
Cannon Lumberjack Mega Knight
Poison
Cannon Mega Knight
Magic Archer
Cannon Lumberjack Mega Knight
Lumberjack
Cannon Flying Machine Magic Archer
Mega Knight
Elite Barbarians Flying Machine Poison Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Flying Machine Magic Archer
Elite Barbarians Lumberjack Cannon Flying Machine Mega Knight
Cannon Lumberjack Mega Knight Bomber Elite Barbarians
Cannon Elite Barbarians Lumberjack Mega Knight
Bomber Elite Barbarians Poison Lumberjack Mega Knight
Bomber Cannon Flying Machine Magic Archer Lumberjack Mega Knight
Cannon Flying Machine Poison Magic Archer
Cannon Flying Machine Poison Magic Archer Mega Knight
Cannon Elite Barbarians Lumberjack
Elite Barbarians Bomber Cannon Lumberjack Mega Knight
Poison Bomber Cannon Flying Machine Magic Archer Lumberjack Mega Knight
Flying Machine Poison Magic Archer
Cannon Lumberjack Mega Knight Bomber Elite Barbarians Flying Machine
Bomber Mega Knight Cannon Poison Magic Archer Lumberjack
Elite Barbarians Cannon Lumberjack Mega Knight
Cannon Elite Barbarians Lumberjack Mega Knight
Mega Knight Bomber Cannon Elite Barbarians Poison Lumberjack
Cannon Mega Knight Bomber Elite Barbarians Flying Machine Magic Archer Lumberjack
Poison Bomber Cannon Flying Machine Magic Archer Lumberjack Mega Knight
Cannon Elite Barbarians Lumberjack
Bomber Mega Knight Cannon Elite Barbarians Flying Machine Poison Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Elite Barbarians
Poison Bomber Elite Barbarians Flying Machine Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Elite Barbarians
Lumberjack Mega Knight Elite Barbarians
Cannon Elite Barbarians Lumberjack Mega Knight
Poison Flying Machine Magic Archer
Elite Barbarians Flying Machine Lumberjack
Mega Knight Elite Barbarians Lumberjack
Mega Knight Elite Barbarians Flying Machine Poison Magic Archer
Cannon
Mega Knight Elite Barbarians Flying Machine Lumberjack
Mega Knight Elite Barbarians Poison
Elite Barbarians Mega Knight Cannon Lumberjack
Bomber Cannon Flying Machine Magic Archer Mega Knight
Elite Barbarians Bomber Flying Machine Poison Magic Archer Lumberjack
Poison Mega Knight Bomber Cannon Elite Barbarians Flying Machine Magic Archer
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Flying Machine
Poison Flying Machine Magic Archer
Flying Machine Poison Magic Archer
Flying Machine Poison
Bomber Poison Magic Archer Mega Knight
Poison Flying Machine Magic Archer
Bomber Flying Machine Poison Magic Archer
Poison Flying Machine Magic Archer
Poison Flying Machine
Elite Barbarians Poison Lumberjack
Poison Flying Machine Magic Archer
Poison Flying Machine Magic Archer
Flying Machine Poison Elite Barbarians Magic Archer
Flying Machine Poison Magic Archer
Elite Barbarians Flying Machine Poison Magic Archer
Bomber Flying Machine Poison Magic Archer
Magic Archer Flying Machine Poison Mega Knight
Poison
Bomber
Bomber Flying Machine Poison Magic Archer Mega Knight
Bomber Flying Machine Poison Magic Archer Mega Knight
Poison Magic Archer Mega Knight
Poison
Flying Machine Poison
Poison Bomber Magic Archer Mega Knight
Poison Flying Machine Magic Archer
Flying Machine Poison Magic Archer Mega Knight
Poison Magic Archer
Elite Barbarians Poison Flying Machine Magic Archer
Flying Machine Poison
Elite Barbarians
Poison Bomber Magic Archer Mega Knight
Poison Magic Archer
Mega Knight
Poison Magic Archer
Flying Machine Magic Archer
Poison Flying Machine Magic Archer
Poison Flying Machine Magic Archer Lumberjack Mega Knight
Bomber Flying Machine Poison Magic Archer
Poison
Elite Barbarians Flying Machine Mega Knight
Elite Barbarians Flying Machine Poison Magic Archer
Flying Machine Poison Magic Archer
Poison Flying Machine Magic Archer Mega Knight
Mega Knight

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