My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Witch Night Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Clone Night Witch
Giant Snowball
Bomber Bats Clone Witch Night Witch
Zap
Bomber Bats Firecracker Clone Witch Night Witch
Barbarian Barrel
Bomber Firecracker Clone Witch Night Witch
The Log
Bomber Firecracker Clone Witch
Earthquake
Bomber Firecracker Clone Witch
Arrows
Bomber Bats Firecracker Clone Witch Night Witch
Royal Delivery
Bomber Bats Firecracker Clone Witch Night Witch
Fireball
Bomber Firecracker Clone Witch Night Witch
Poison
Bomber Bats Firecracker Clone Witch Night Witch
Lightning
Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Firecracker Clone Night Witch Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Firecracker Clone

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mega Knight
Bats
Mega Knight Bomber Firecracker Clone
Firecracker
Bats Mega Knight
Clone
Night Witch Bats Witch
Witch
Clone Mega Knight
Night Witch
Clone Mega Knight
Mega Knight
Bats Bomber Firecracker Witch Night Witch
Golden Knight

Defense Synergies 0 10

Bomber
Bats Golden Knight
Bats
Bomber Firecracker Mega Knight Golden Knight
Firecracker
Bats Night Witch Mega Knight Golden Knight
Clone
Witch
Mega Knight
Night Witch
Firecracker Mega Knight
Mega Knight
Bats Firecracker Witch Night Witch
Golden Knight
Bomber Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Golden Knight
Bats Firecracker Witch Night Witch Mega Knight
Witch Mega Knight Bomber Bats Night Witch
Witch Night Witch Bats Firecracker Mega Knight
Bomber Firecracker Mega Knight
Bomber Bats Firecracker Night Witch Mega Knight
Bats Firecracker Witch Night Witch
Mega Knight Golden Knight
Witch Night Witch
Bomber Firecracker Night Witch Mega Knight
Bats Witch Bomber Firecracker Night Witch Mega Knight
Bats Firecracker Witch Night Witch
Night Witch Mega Knight Bomber Bats Witch
Bomber Mega Knight Bats Firecracker Witch Night Witch Golden Knight
Mega Knight
Mega Knight
Mega Knight Bomber Bats Firecracker Witch Night Witch
Mega Knight Bomber Bats Firecracker Witch Night Witch Golden Knight
Witch Bomber Bats Firecracker Mega Knight
Bomber Mega Knight Bats Firecracker Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Bomber Firecracker Mega Knight
Mega Knight Bats Witch Golden Knight
Mega Knight Bats Night Witch
Witch Night Witch Mega Knight
Firecracker Bats Witch
Bats Witch Night Witch
Mega Knight
Mega Knight Bats Firecracker Witch
Witch
Mega Knight Bats Witch Golden Knight
Mega Knight
Mega Knight Witch Night Witch Golden Knight
Bomber Firecracker Witch Mega Knight
Witch Bomber Bats Firecracker Night Witch Golden Knight
Bats Mega Knight Bomber Firecracker Witch Golden Knight
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Golden Knight
Firecracker
Bomber Firecracker Mega Knight
Firecracker Bats Witch
Bomber Firecracker Witch
Firecracker
Firecracker Golden Knight
Bats Night Witch
Firecracker Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker
Firecracker
Bomber Firecracker Witch Golden Knight
Firecracker Mega Knight
Bomber Bats Night Witch
Bomber Firecracker Mega Knight
Bomber Firecracker Witch Mega Knight Golden Knight
Night Witch Mega Knight
Firecracker Bomber Witch Mega Knight
Witch
Firecracker Witch Golden Knight
Witch Mega Knight Golden Knight
Firecracker Golden Knight
Bats Firecracker Witch Night Witch
Bats Firecracker Witch
Night Witch
Bomber Night Witch Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Witch Night Witch
Firecracker Witch
Firecracker Mega Knight
Bomber Firecracker
Firecracker Mega Knight
Bats Firecracker Witch Golden Knight
Firecracker Bats Witch
Firecracker Witch Mega Knight Golden Knight
Firecracker Mega Knight

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