My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Bomber Dart Goblin Hog Rider Skeleton Army
Zap
Bomber Dart Goblin Inferno Tower Skeleton Army
Barbarian Barrel
Bomber Dart Goblin Inferno Tower Skeleton Army Giant Skeleton Electro Wizard
The Log
Bomber Dart Goblin Hog Rider Skeleton Army Giant Skeleton
Earthquake
Bomber Hog Rider Inferno Tower Skeleton Army
Arrows
Bomber Dart Goblin Skeleton Army
Royal Delivery
Bomber Dart Goblin Hog Rider Skeleton Army Giant Skeleton Electro Wizard
Fireball
Bomber Dart Goblin Hog Rider Inferno Tower Skeleton Army Electro Wizard
Poison
Bomber Dart Goblin Inferno Tower Skeleton Army Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Dart Goblin Skeleton Army Hog Rider Electro Wizard Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Dart Goblin Skeleton Army

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Giant Skeleton
Dart Goblin
Hog Rider Giant Skeleton The Log
Hog Rider
The Log Bomber Dart Goblin Giant Skeleton Electro Wizard
Inferno Tower
Skeleton Army
Giant Skeleton
Bomber Dart Goblin Hog Rider The Log Electro Wizard
The Log
Hog Rider Dart Goblin Giant Skeleton
Electro Wizard
Hog Rider Giant Skeleton

Defense Synergies 3 13

Bomber
The Log Electro Wizard
Dart Goblin
Inferno Tower Skeleton Army Giant Skeleton The Log Electro Wizard
Hog Rider
Inferno Tower
Skeleton Army The Log Electro Wizard Dart Goblin
Skeleton Army
Inferno Tower Dart Goblin Giant Skeleton The Log Electro Wizard
Giant Skeleton
Dart Goblin Skeleton Army The Log Electro Wizard
The Log
Inferno Tower Bomber Dart Goblin Skeleton Army Giant Skeleton Electro Wizard
Electro Wizard
Inferno Tower Bomber Dart Goblin Skeleton Army Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army Dart Goblin The Log Electro Wizard
Inferno Tower Skeleton Army Bomber Dart Goblin Giant Skeleton Electro Wizard
Inferno Tower Skeleton Army Dart Goblin Electro Wizard
Bomber Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Bomber Dart Goblin Electro Wizard
Dart Goblin Inferno Tower Electro Wizard
Dart Goblin Inferno Tower Giant Skeleton The Log Electro Wizard
Inferno Tower Skeleton Army
Skeleton Army Bomber Dart Goblin Inferno Tower Giant Skeleton Electro Wizard
Dart Goblin Skeleton Army Electro Wizard Bomber Giant Skeleton The Log
Inferno Tower Dart Goblin Electro Wizard
Inferno Tower Skeleton Army Bomber Giant Skeleton The Log Electro Wizard
Bomber Skeleton Army Dart Goblin The Log Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army The Log Electro Wizard
Bomber Inferno Tower Skeleton Army Electro Wizard
Bomber Dart Goblin Skeleton Army The Log Electro Wizard
The Log Bomber Dart Goblin Giant Skeleton Electro Wizard
Dart Goblin Inferno Tower Electro Wizard
Bomber Skeleton Army Dart Goblin Giant Skeleton The Log Electro Wizard
Inferno Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Giant Skeleton Electro Wizard
Electro Wizard Bomber The Log
Skeleton Army Giant Skeleton Inferno Tower The Log Electro Wizard
Skeleton Army Giant Skeleton Inferno Tower The Log Electro Wizard
Inferno Tower Giant Skeleton Skeleton Army
Dart Goblin Electro Wizard
Skeleton Army Dart Goblin Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Giant Skeleton Skeleton Army
Giant Skeleton Electro Wizard Inferno Tower Skeleton Army The Log
Inferno Tower Dart Goblin Skeleton Army
Dart Goblin Inferno Tower Giant Skeleton
Skeleton Army Giant Skeleton The Log Electro Wizard
Skeleton Army Giant Skeleton Inferno Tower
Bomber Dart Goblin Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Bomber Dart Goblin Giant Skeleton The Log
Bomber Dart Goblin Inferno Tower Giant Skeleton The Log Electro Wizard
Bomber Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Giant Skeleton The Log
Dart Goblin The Log Electro Wizard
Dart Goblin Giant Skeleton The Log
Dart Goblin Giant Skeleton The Log
Bomber The Log
Dart Goblin
Bomber Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Electro Wizard
Dart Goblin The Log Electro Wizard
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Bomber Dart Goblin The Log
Dart Goblin The Log
Bomber
Bomber Dart Goblin The Log Electro Wizard
Bomber Dart Goblin The Log
Giant Skeleton The Log
The Log
The Log
The Log Bomber
The Log Dart Goblin Electro Wizard
The Log
Dart Goblin The Log
Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Bomber Dart Goblin The Log
Electro Wizard
Giant Skeleton
The Log
Electro Wizard Dart Goblin Skeleton Army
Dart Goblin Electro Wizard
The Log
Dart Goblin Electro Wizard
The Log Bomber Dart Goblin
Giant Skeleton
Dart Goblin
Dart Goblin Giant Skeleton The Log Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Giant Skeleton The Log Electro Wizard
Dart Goblin

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