My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Goblin Drill
Giant Snowball
Bomber Flying Machine Skeleton Army Goblin Drill
Zap
Bomber Flying Machine Skeleton Army Goblin Drill
Barbarian Barrel
Bomber Wizard Skeleton Army Goblin Drill
The Log
Bomber Skeleton Army Goblin Drill
Earthquake
Bomber Skeleton Army Goblin Drill
Arrows
Bomber Flying Machine Skeleton Army Goblin Drill
Royal Delivery
Bomber Flying Machine Wizard Skeleton Army Goblin Drill
Fireball
Bomber Flying Machine Wizard Skeleton Army Goblin Drill
Poison
Bomber Flying Machine Wizard Skeleton Army Goblin Drill
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Earthquake Wizard Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Goblin Drill Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Earthquake Skeleton Army Void Flying Machine Goblin Drill Wizard Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Earthquake Skeleton Army Void

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Drill
Earthquake
Flying Machine
Goblin Drill
Wizard
Skeleton Army
Void
Goblin Drill
Goblin Machine Bomber Flying Machine
Goblin Machine
Goblin Drill

Defense Synergies 0 5

Bomber
Goblin Drill
Earthquake
Flying Machine
Skeleton Army Goblin Drill
Wizard
Skeleton Army
Skeleton Army
Flying Machine Wizard Goblin Drill
Void
Goblin Drill
Bomber Flying Machine Skeleton Army
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Flying Machine Wizard Void
Skeleton Army Flying Machine Goblin Drill
Skeleton Army Bomber Void Goblin Drill
Skeleton Army Goblin Drill
Bomber Earthquake Skeleton Army
Skeleton Army Bomber Earthquake Flying Machine
Flying Machine Wizard Void
Earthquake Flying Machine Void
Skeleton Army Goblin Drill
Skeleton Army Bomber
Skeleton Army Bomber Earthquake Flying Machine Wizard Goblin Drill
Flying Machine Wizard
Skeleton Army Goblin Drill Bomber Earthquake Flying Machine Wizard
Bomber Wizard Skeleton Army Earthquake Goblin Drill
Skeleton Army Goblin Drill
Skeleton Army Goblin Drill
Wizard Bomber Skeleton Army Goblin Drill
Bomber Flying Machine Wizard Skeleton Army Goblin Drill
Earthquake Wizard Goblin Drill Bomber Flying Machine
Goblin Drill
Bomber Wizard Skeleton Army Earthquake Flying Machine
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Void
Void Bomber Flying Machine Wizard
Skeleton Army
Skeleton Army
Skeleton Army Goblin Drill
Wizard Flying Machine
Skeleton Army Flying Machine Void
Skeleton Army
Void Flying Machine Skeleton Army
Skeleton Army Goblin Drill
Flying Machine
Skeleton Army Void
Skeleton Army Wizard
Wizard Bomber Flying Machine Skeleton Army
Skeleton Army Bomber Flying Machine Goblin Drill
Bomber Earthquake Flying Machine Wizard
Bomber Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Flying Machine Goblin Drill
Void Flying Machine
Earthquake Flying Machine Void Goblin Drill
Earthquake Flying Machine Void
Bomber Wizard Earthquake
Wizard Flying Machine Goblin Machine
Bomber Earthquake Flying Machine Wizard
Earthquake Flying Machine Wizard
Void Flying Machine Wizard
Void
Void Earthquake Flying Machine Wizard Goblin Machine
Void Flying Machine Wizard
Earthquake Flying Machine Void
Earthquake Flying Machine Void
Earthquake Flying Machine
Earthquake Bomber Flying Machine Wizard Goblin Drill
Earthquake Flying Machine Wizard
Earthquake
Bomber
Void Bomber Earthquake Flying Machine Wizard Goblin Machine
Bomber Earthquake Flying Machine Wizard Void Goblin Machine
Earthquake Void
Wizard Void
Void
Earthquake Flying Machine Void Goblin Drill
Earthquake Bomber Wizard Goblin Machine
Void Earthquake Flying Machine Wizard
Void Flying Machine Wizard
Void
Flying Machine Wizard Void
Flying Machine Wizard Void
Void
Void Bomber Earthquake Wizard
Void
Earthquake Wizard
Earthquake Flying Machine Skeleton Army Void
Flying Machine Wizard
Void Flying Machine Wizard
Bomber Earthquake Flying Machine Wizard
Void
Flying Machine
Flying Machine
Flying Machine Void
Void Flying Machine
Wizard Void
Void

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