My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Curse Miner Fisherman
Giant Snowball
Bomber Hog Rider Goblin Curse Miner Fisherman
Zap
Bomber Goblin Curse Fisherman
Barbarian Barrel
Bomber Goblin Curse Ice Wizard
The Log
Bomber Hog Rider Goblin Curse Fisherman
Earthquake
Bomber Hog Rider
Arrows
Bomber Goblin Curse
Royal Delivery
Bomber Hog Rider Miner Ice Wizard Fisherman
Fireball
Bomber Hog Rider Ice Wizard Fisherman
Poison
Bomber Goblin Curse Ice Wizard Fisherman
Lightning
Ice Wizard Fisherman
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Earthquake The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Curse The Log Earthquake Miner Ice Wizard Fisherman Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Goblin Curse The Log Earthquake

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Goblin Curse Miner
Earthquake
Hog Rider Goblin Curse The Log
Hog Rider
Earthquake The Log Bomber
Goblin Curse
Earthquake The Log Bomber
The Log
Hog Rider Goblin Curse Earthquake Miner Fisherman
Miner
Bomber The Log
Ice Wizard
Fisherman
Fisherman
The Log Ice Wizard

Defense Synergies 0 9

Bomber
The Log Miner Fisherman
Earthquake
The Log Ice Wizard
Hog Rider
Goblin Curse
The Log
Bomber Earthquake Miner Ice Wizard Fisherman
Miner
Bomber The Log
Ice Wizard
Earthquake The Log Fisherman
Fisherman
Bomber The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber The Log
Goblin Curse The Log Ice Wizard Fisherman
Fisherman Bomber Goblin Curse Ice Wizard
Goblin Curse Ice Wizard Fisherman
Bomber Earthquake The Log
The Log Bomber Earthquake Ice Wizard
Goblin Curse Ice Wizard
Earthquake The Log
Goblin Curse Ice Wizard Fisherman
Bomber Miner Ice Wizard Fisherman
Goblin Curse Ice Wizard Bomber Earthquake The Log Fisherman
Goblin Curse Ice Wizard
Bomber Earthquake Goblin Curse The Log Ice Wizard
Bomber Earthquake Goblin Curse The Log
Goblin Curse
Goblin Curse The Log Fisherman
Bomber Fisherman
Bomber The Log Ice Wizard Fisherman
Earthquake The Log Bomber Goblin Curse Ice Wizard Fisherman
Goblin Curse Fisherman
Bomber Earthquake Goblin Curse The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman
Bomber The Log Miner Fisherman
The Log Fisherman
The Log Fisherman
Goblin Curse Fisherman
Goblin Curse Ice Wizard
Ice Wizard
Goblin Curse Fisherman
The Log
Goblin Curse
The Log
Goblin Curse
Bomber Goblin Curse
Bomber The Log Fisherman
Bomber Earthquake Goblin Curse The Log Ice Wizard
Bomber Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
Goblin Curse The Log Miner Ice Wizard Fisherman
Earthquake The Log Miner
Earthquake The Log
Bomber Earthquake Goblin Curse The Log
Goblin Curse Ice Wizard
Bomber Earthquake The Log
Earthquake The Log Goblin Curse Ice Wizard
The Log Miner Fisherman
Fisherman
Miner Earthquake The Log Fisherman
Goblin Curse
Earthquake The Log Miner Fisherman
Earthquake Fisherman
Earthquake The Log Fisherman
Earthquake Bomber The Log
Earthquake The Log
Earthquake
Bomber Fisherman
Bomber Earthquake The Log Fisherman
Bomber Earthquake Goblin Curse The Log Miner
Earthquake The Log
The Log Fisherman
Earthquake The Log
Earthquake Goblin Curse The Log Bomber Ice Wizard
Fisherman
The Log Miner Earthquake Ice Wizard Fisherman
The Log Miner Fisherman
Miner Goblin Curse The Log Fisherman
Goblin Curse Ice Wizard
Bomber Earthquake The Log Miner
Earthquake Goblin Curse The Log
Earthquake
Goblin Curse Ice Wizard
The Log
Miner
The Log Bomber Earthquake
The Log
The Log Miner

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