My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Three Musketeers Baby Dragon Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Three Musketeers Skeleton Army
Giant Snowball
Bomber Three Musketeers Skeleton Army Baby Dragon Witch Lumberjack
Zap
Bomber Three Musketeers Skeleton Army Witch
Barbarian Barrel
Bomber Elixir Golem Three Musketeers Skeleton Army Witch Lumberjack
The Log
Bomber Elixir Golem Three Musketeers Skeleton Army Witch Lumberjack
Earthquake
Bomber Elixir Golem Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Elixir Golem Three Musketeers Skeleton Army Baby Dragon Witch Lumberjack
Fireball
Bomber Elixir Golem Three Musketeers Skeleton Army Baby Dragon Witch Lumberjack
Poison
Bomber Elixir Golem Three Musketeers Skeleton Army Witch
Lightning
Three Musketeers Baby Dragon Witch Lumberjack
Rocket
Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Elixir Golem Skeleton Army Baby Dragon Lumberjack Witch Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Elixir Golem Skeleton Army

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Baby Dragon Lumberjack
Elixir Golem
Bomber Three Musketeers Mirror Baby Dragon Witch Lumberjack
Three Musketeers
Elixir Golem Mirror
Mirror
Elixir Golem Three Musketeers Skeleton Army Lumberjack
Skeleton Army
Mirror
Baby Dragon
Bomber Elixir Golem Witch Lumberjack
Witch
Elixir Golem Baby Dragon Lumberjack
Lumberjack
Bomber Elixir Golem Mirror Baby Dragon Witch

Defense Synergies 1 5

Bomber
Elixir Golem
Three Musketeers
Mirror
Skeleton Army Lumberjack
Skeleton Army
Mirror Lumberjack
Baby Dragon
Witch Lumberjack
Witch
Baby Dragon Lumberjack
Lumberjack
Mirror Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon
Skeleton Army Lumberjack Three Musketeers Witch
Three Musketeers Skeleton Army Witch Lumberjack Bomber
Three Musketeers Skeleton Army Witch Lumberjack
Bomber Skeleton Army Lumberjack
Skeleton Army Bomber Baby Dragon Lumberjack
Three Musketeers Baby Dragon Witch
Baby Dragon
Three Musketeers Witch Skeleton Army Lumberjack
Skeleton Army Bomber Lumberjack
Skeleton Army Witch Bomber Baby Dragon Lumberjack
Three Musketeers Baby Dragon Witch
Skeleton Army Lumberjack Bomber Three Musketeers Witch
Bomber Three Musketeers Skeleton Army Baby Dragon Witch Lumberjack
Skeleton Army Three Musketeers Lumberjack
Skeleton Army Three Musketeers Lumberjack
Three Musketeers Bomber Skeleton Army Witch Lumberjack
Bomber Three Musketeers Skeleton Army Baby Dragon Witch Lumberjack
Baby Dragon Witch Bomber Lumberjack
Three Musketeers Lumberjack
Bomber Skeleton Army Baby Dragon Witch Lumberjack
Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Witch
Bomber Baby Dragon Lumberjack
Skeleton Army Lumberjack Witch
Skeleton Army Lumberjack
Three Musketeers Skeleton Army Witch Lumberjack
Three Musketeers Baby Dragon Witch
Skeleton Army Witch Lumberjack
Skeleton Army Lumberjack
Skeleton Army Baby Dragon Witch
Witch Three Musketeers Skeleton Army
Witch Lumberjack
Skeleton Army
Skeleton Army Three Musketeers Witch Lumberjack
Bomber Three Musketeers Skeleton Army Baby Dragon Witch
Skeleton Army Witch Bomber Three Musketeers Baby Dragon Lumberjack
Bomber Baby Dragon Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Bomber Baby Dragon
Baby Dragon Witch
Bomber Baby Dragon Witch
Baby Dragon
Three Musketeers Lumberjack
Baby Dragon
Three Musketeers Baby Dragon
Baby Dragon
Baby Dragon
Bomber Three Musketeers Baby Dragon Witch
Three Musketeers Baby Dragon
Three Musketeers
Bomber
Bomber Three Musketeers Baby Dragon
Bomber Baby Dragon Witch
Baby Dragon
Baby Dragon
Bomber Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Baby Dragon Witch
Witch
Bomber
Skeleton Army Witch
Three Musketeers Baby Dragon Witch
Three Musketeers Baby Dragon Lumberjack
Bomber Baby Dragon
Three Musketeers
Baby Dragon Witch
Witch
Baby Dragon Witch

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