My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Goblin Curse
Giant Snowball
Bomber Goblin Curse Baby Dragon
Zap
Bomber Goblin Curse
Barbarian Barrel
Bomber Elixir Golem Goblin Curse
The Log
Bomber Elixir Golem Goblin Curse
Earthquake
Bomber Elixir Golem
Arrows
Bomber Goblin Curse
Royal Delivery
Bomber Elixir Golem Battle Healer Baby Dragon P.E.K.K.A
Fireball
Bomber Elixir Golem Battle Healer Baby Dragon
Poison
Bomber Elixir Golem Battle Healer Goblin Curse
Lightning
Battle Healer Baby Dragon
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Goblin Curse Rage Tornado Baby Dragon P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Curse Rage Elixir Golem Tornado Battle Healer Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Goblin Curse Rage Elixir Golem

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Battle Healer Goblin Curse Baby Dragon P.E.K.K.A
Elixir Golem
Battle Healer Rage Bomber Tornado Baby Dragon
Battle Healer
Elixir Golem Rage Baby Dragon Bomber Tornado
Goblin Curse
Bomber
Rage
Elixir Golem Battle Healer
Tornado
Baby Dragon P.E.K.K.A Elixir Golem Battle Healer
Baby Dragon
Battle Healer Tornado Bomber Elixir Golem P.E.K.K.A
P.E.K.K.A
Tornado Bomber Baby Dragon

Defense Synergies 2 5

Bomber
Tornado P.E.K.K.A
Elixir Golem
Battle Healer
Baby Dragon Tornado
Goblin Curse
Rage
Tornado
P.E.K.K.A Bomber Battle Healer Baby Dragon
Baby Dragon
Battle Healer Tornado P.E.K.K.A
P.E.K.K.A
Tornado Bomber Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon
P.E.K.K.A Battle Healer Goblin Curse
Tornado P.E.K.K.A Bomber Goblin Curse
P.E.K.K.A Goblin Curse
Bomber Battle Healer Tornado P.E.K.K.A
Tornado Bomber Baby Dragon
Tornado Goblin Curse Baby Dragon
Battle Healer Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Curse Tornado
Tornado Bomber Battle Healer
Goblin Curse Bomber Tornado Baby Dragon
Goblin Curse Tornado Baby Dragon
P.E.K.K.A Bomber Battle Healer Goblin Curse
Bomber Goblin Curse Tornado Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Curse
Tornado Goblin Curse P.E.K.K.A
Bomber Tornado P.E.K.K.A
Bomber Battle Healer Tornado Baby Dragon
Tornado Baby Dragon Bomber Battle Healer Goblin Curse
P.E.K.K.A Goblin Curse Tornado
Bomber Battle Healer Goblin Curse Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer P.E.K.K.A
Bomber Battle Healer Baby Dragon
P.E.K.K.A Battle Healer
P.E.K.K.A Battle Healer Tornado
P.E.K.K.A Battle Healer Goblin Curse
Goblin Curse Tornado Baby Dragon
P.E.K.K.A Battle Healer
P.E.K.K.A Battle Healer Goblin Curse
P.E.K.K.A Tornado Baby Dragon
P.E.K.K.A Goblin Curse
P.E.K.K.A
P.E.K.K.A Tornado
P.E.K.K.A Goblin Curse
Bomber Goblin Curse Baby Dragon
Bomber Battle Healer Tornado Baby Dragon P.E.K.K.A
Bomber Battle Healer Goblin Curse Baby Dragon P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Goblin Curse Tornado Baby Dragon
Baby Dragon
Bomber Goblin Curse Baby Dragon
Goblin Curse Tornado Baby Dragon
Bomber Tornado Baby Dragon
Goblin Curse Tornado Baby Dragon
Tornado
Tornado
Tornado
Goblin Curse Tornado Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Bomber Baby Dragon
Baby Dragon
Tornado
Bomber
Bomber Baby Dragon
Bomber Goblin Curse Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Baby Dragon
Goblin Curse Tornado Bomber Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Goblin Curse Tornado Baby Dragon
Goblin Curse Tornado Baby Dragon
Bomber
P.E.K.K.A
Goblin Curse
Goblin Curse Tornado Baby Dragon
Baby Dragon
Bomber Baby Dragon
Tornado
P.E.K.K.A
Tornado Baby Dragon
Tornado
Tornado Baby Dragon
P.E.K.K.A

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