My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Hunter Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Hog Rider Goblin Barrel
Giant Snowball
Bomber Hog Rider Goblin Barrel
Zap
Bomber Goblin Barrel
Barbarian Barrel
Bomber Elixir Golem Goblin Barrel Hunter Ice Wizard
The Log
Bomber Elixir Golem Hog Rider Goblin Barrel Hunter
Earthquake
Bomber Elixir Golem Hog Rider Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Elixir Golem Hog Rider Goblin Barrel Hunter Ice Wizard
Fireball
Bomber Elixir Golem Hog Rider Goblin Barrel Hunter Ice Wizard
Poison
Bomber Elixir Golem Hunter Ice Wizard
Lightning
Hunter Ice Wizard
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Poison Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Elixir Golem Goblin Barrel Ice Wizard Fireball Hog Rider Poison Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Elixir Golem Goblin Barrel Ice Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Hog Rider
Elixir Golem
Poison Bomber Fireball Hog Rider Goblin Barrel Hunter Ice Wizard
Fireball
Hog Rider Elixir Golem
Hog Rider
Fireball Bomber Elixir Golem Goblin Barrel Poison Hunter
Goblin Barrel
Elixir Golem Hog Rider Ice Wizard
Poison
Elixir Golem Hog Rider
Hunter
Elixir Golem Hog Rider
Ice Wizard
Elixir Golem Goblin Barrel

Defense Synergies 0 3

Bomber
Elixir Golem
Fireball
Ice Wizard
Hog Rider
Goblin Barrel
Poison
Ice Wizard
Hunter
Ice Wizard
Ice Wizard
Fireball Poison Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
Hunter Ice Wizard
Hunter Bomber Ice Wizard
Hunter Ice Wizard
Bomber Fireball Poison
Fireball Bomber Hunter Ice Wizard
Hunter Fireball Poison Ice Wizard
Fireball Poison
Hunter Ice Wizard
Bomber Hunter Ice Wizard
Poison Ice Wizard Bomber Fireball Hunter
Hunter Fireball Poison Ice Wizard
Hunter Bomber Fireball Ice Wizard
Bomber Fireball Poison Hunter
Hunter
Fireball Hunter
Bomber Fireball Poison Hunter
Fireball Bomber Hunter Ice Wizard
Poison Hunter Bomber Fireball Ice Wizard
Hunter
Bomber Fireball Poison Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Poison Bomber Hunter
Hunter
Hunter Fireball
Hunter
Fireball Poison Hunter Ice Wizard
Fireball Hunter Ice Wizard
Hunter
Fireball Poison
Hunter
Fireball Poison
Fireball Hunter
Bomber Fireball
Bomber Fireball Poison Hunter
Poison Bomber Fireball Hunter Ice Wizard
Bomber Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison Ice Wizard
Fireball Poison
Fireball Poison
Bomber Fireball Poison
Fireball Poison Hunter Ice Wizard
Bomber Poison
Fireball Poison Hunter Ice Wizard
Fireball Poison
Fireball Poison
Poison Fireball
Fireball Poison
Poison Fireball Hunter
Fireball Poison
Fireball Poison
Bomber Fireball Poison Hunter
Fireball Poison
Fireball Poison
Bomber
Bomber Fireball Poison Hunter
Bomber Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Poison Bomber Fireball Hunter Ice Wizard
Fireball Poison Hunter Ice Wizard
Fireball Poison
Fireball Poison
Poison Fireball Hunter Ice Wizard
Fireball Poison
Fireball
Poison Bomber Fireball Hunter
Fireball Poison
Fireball Poison
Fireball
Fireball Poison Hunter Ice Wizard
Fireball
Fireball Poison Hunter
Bomber Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Poison Fireball
Fireball

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