My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Flying Machine Goblin Hut Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Flying Machine Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem
Giant Snowball
Bomber Flying Machine Goblin Hut Baby Dragon
Zap
Bomber Flying Machine Goblin Hut
Barbarian Barrel
Bomber Elixir Golem Goblin Hut
The Log
Bomber Elixir Golem Goblin Hut
Earthquake
Bomber Elixir Golem Goblin Hut
Arrows
Bomber Flying Machine Goblin Hut
Royal Delivery
Bomber Elixir Golem Flying Machine Goblin Hut Baby Dragon P.E.K.K.A
Fireball
Bomber Elixir Golem Flying Machine Goblin Hut Baby Dragon
Poison
Bomber Elixir Golem Flying Machine Goblin Hut
Lightning
Goblin Hut Baby Dragon
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Baby Dragon Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Elixir Golem Flying Machine Baby Dragon Poison Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bomber Elixir Golem Flying Machine

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Baby Dragon P.E.K.K.A
Elixir Golem
Poison Bomber Flying Machine Goblin Hut Mirror Baby Dragon
Flying Machine
Elixir Golem Goblin Hut Mirror Baby Dragon P.E.K.K.A
Goblin Hut
Elixir Golem Flying Machine Mirror Baby Dragon
Mirror
Elixir Golem Flying Machine Goblin Hut Poison
Baby Dragon
Bomber Elixir Golem Flying Machine Goblin Hut Poison P.E.K.K.A
Poison
Elixir Golem P.E.K.K.A Mirror Baby Dragon
P.E.K.K.A
Poison Bomber Flying Machine Baby Dragon

Defense Synergies 0 9

Bomber
P.E.K.K.A
Elixir Golem
Flying Machine
Goblin Hut Mirror Baby Dragon P.E.K.K.A
Goblin Hut
Flying Machine Mirror Baby Dragon
Mirror
Flying Machine Goblin Hut Poison
Baby Dragon
Flying Machine Goblin Hut P.E.K.K.A
Poison
Mirror
P.E.K.K.A
Bomber Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Flying Machine Goblin Hut Baby Dragon
P.E.K.K.A Flying Machine Goblin Hut
Goblin Hut P.E.K.K.A Bomber
Goblin Hut P.E.K.K.A
Bomber Poison P.E.K.K.A
Bomber Flying Machine Baby Dragon
Flying Machine Goblin Hut Baby Dragon Poison
Flying Machine Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Goblin Hut
Bomber
Poison Bomber Flying Machine Goblin Hut Baby Dragon
Flying Machine Goblin Hut Baby Dragon Poison
Goblin Hut P.E.K.K.A Bomber Flying Machine
Bomber Goblin Hut Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Goblin Hut
Goblin Hut P.E.K.K.A
Bomber Goblin Hut Poison P.E.K.K.A
Bomber Flying Machine Goblin Hut Baby Dragon
Baby Dragon Poison Bomber Flying Machine Goblin Hut
P.E.K.K.A Goblin Hut
Bomber Flying Machine Baby Dragon Poison P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut P.E.K.K.A
Poison Bomber Flying Machine Baby Dragon
P.E.K.K.A Goblin Hut
P.E.K.K.A
P.E.K.K.A Goblin Hut
Poison Flying Machine Goblin Hut Baby Dragon
P.E.K.K.A Flying Machine Goblin Hut
P.E.K.K.A
P.E.K.K.A Flying Machine Goblin Hut Baby Dragon Poison
P.E.K.K.A Goblin Hut
P.E.K.K.A Flying Machine Goblin Hut
P.E.K.K.A Poison
P.E.K.K.A
Bomber Flying Machine Baby Dragon
Goblin Hut Bomber Flying Machine Baby Dragon Poison P.E.K.K.A
Poison Bomber Flying Machine Goblin Hut Baby Dragon P.E.K.K.A
Bomber Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Baby Dragon
Poison Flying Machine Baby Dragon
Flying Machine Goblin Hut Baby Dragon Poison
Flying Machine Poison
Bomber Poison Baby Dragon
Poison Flying Machine Baby Dragon
Bomber Flying Machine Baby Dragon Poison
Poison Flying Machine Baby Dragon
Poison Flying Machine
Poison
Poison Flying Machine
Poison Flying Machine Baby Dragon
Flying Machine Poison Goblin Hut Baby Dragon
Flying Machine Baby Dragon Poison
Flying Machine Goblin Hut Baby Dragon Poison
Bomber Flying Machine Goblin Hut Baby Dragon Poison
Flying Machine Goblin Hut Baby Dragon Poison
Poison
Bomber
Bomber Flying Machine Baby Dragon Poison
Bomber Flying Machine Baby Dragon Poison
Baby Dragon Poison
Poison
Flying Machine Baby Dragon Poison
Poison Bomber Baby Dragon
Poison Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Poison Baby Dragon
Poison Flying Machine Baby Dragon
Flying Machine Goblin Hut Poison
Poison Bomber
Poison
P.E.K.K.A
Poison
Flying Machine Goblin Hut
Poison Flying Machine Baby Dragon
Poison Flying Machine Baby Dragon
Bomber Flying Machine Baby Dragon Poison
Poison
Flying Machine P.E.K.K.A
Flying Machine Baby Dragon Poison
Flying Machine Poison
Poison Flying Machine Baby Dragon
P.E.K.K.A
Poison

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