My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Musketeer Baby Dragon Prince Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Baby Dragon Prince Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Prince Giant Skeleton
Giant Snowball
Bomber Musketeer Baby Dragon
Zap
Bomber Prince
Barbarian Barrel
Bomber Elixir Golem Musketeer Giant Skeleton Magic Archer
The Log
Bomber Elixir Golem Mini P.E.K.K.A Musketeer Prince Giant Skeleton
Earthquake
Bomber Elixir Golem
Arrows
Bomber
Royal Delivery
Bomber Elixir Golem Mini P.E.K.K.A Musketeer Baby Dragon Prince Giant Skeleton Magic Archer
Fireball
Bomber Elixir Golem Musketeer Baby Dragon Magic Archer
Poison
Bomber Elixir Golem Musketeer Magic Archer
Lightning
Mini P.E.K.K.A Musketeer Baby Dragon Prince Magic Archer
Rocket
Musketeer Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Baby Dragon Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Elixir Golem Mini P.E.K.K.A Musketeer Baby Dragon Magic Archer Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Elixir Golem Mini P.E.K.K.A Musketeer

Attack Synergies 0 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Mini P.E.K.K.A Baby Dragon Prince Giant Skeleton
Elixir Golem
Bomber Mini P.E.K.K.A Musketeer Baby Dragon Magic Archer
Mini P.E.K.K.A
Bomber Elixir Golem Musketeer Baby Dragon Giant Skeleton Magic Archer
Musketeer
Elixir Golem Mini P.E.K.K.A Baby Dragon Prince Giant Skeleton
Baby Dragon
Bomber Elixir Golem Mini P.E.K.K.A Musketeer Prince Giant Skeleton
Prince
Bomber Musketeer Baby Dragon Magic Archer
Giant Skeleton
Bomber Mini P.E.K.K.A Musketeer Baby Dragon Magic Archer
Magic Archer
Elixir Golem Mini P.E.K.K.A Prince Giant Skeleton

Defense Synergies 0 10

Bomber
Mini P.E.K.K.A
Elixir Golem
Mini P.E.K.K.A
Bomber Musketeer Baby Dragon Magic Archer
Musketeer
Mini P.E.K.K.A Baby Dragon Giant Skeleton
Baby Dragon
Mini P.E.K.K.A Musketeer Prince Giant Skeleton
Prince
Baby Dragon Magic Archer
Giant Skeleton
Musketeer Baby Dragon Magic Archer
Magic Archer
Mini P.E.K.K.A Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Baby Dragon Magic Archer
Mini P.E.K.K.A Musketeer Prince
Mini P.E.K.K.A Prince Bomber Musketeer Giant Skeleton
Mini P.E.K.K.A Prince Musketeer
Bomber Mini P.E.K.K.A Prince Giant Skeleton
Bomber Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon Giant Skeleton Magic Archer
Mini P.E.K.K.A Musketeer Prince
Bomber Mini P.E.K.K.A Musketeer Prince Giant Skeleton
Bomber Musketeer Baby Dragon Giant Skeleton Magic Archer
Musketeer Baby Dragon Magic Archer
Mini P.E.K.K.A Prince Bomber Musketeer Giant Skeleton
Bomber Mini P.E.K.K.A Baby Dragon Prince Magic Archer
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Bomber Mini P.E.K.K.A Musketeer Prince
Bomber Musketeer Baby Dragon Prince Magic Archer
Baby Dragon Bomber Musketeer Giant Skeleton Magic Archer
Mini P.E.K.K.A Musketeer Prince
Bomber Mini P.E.K.K.A Musketeer Baby Dragon Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Prince Giant Skeleton
Bomber Mini P.E.K.K.A Musketeer Baby Dragon Prince Magic Archer
Giant Skeleton Mini P.E.K.K.A Musketeer Prince
Mini P.E.K.K.A Prince Giant Skeleton Musketeer
Giant Skeleton Mini P.E.K.K.A Musketeer Prince
Musketeer Baby Dragon Magic Archer
Mini P.E.K.K.A Prince Musketeer Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Prince
Giant Skeleton Mini P.E.K.K.A Baby Dragon Prince Magic Archer
Musketeer
Mini P.E.K.K.A Musketeer Prince Giant Skeleton
Prince Giant Skeleton
Mini P.E.K.K.A Prince Giant Skeleton
Bomber Musketeer Baby Dragon Magic Archer
Bomber Mini P.E.K.K.A Musketeer Baby Dragon Prince Giant Skeleton Magic Archer
Bomber Mini P.E.K.K.A Musketeer Baby Dragon Giant Skeleton Magic Archer
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Baby Dragon Giant Skeleton
Musketeer Baby Dragon Magic Archer
Baby Dragon Giant Skeleton Magic Archer
Musketeer Prince Giant Skeleton
Bomber Baby Dragon Magic Archer
Musketeer Baby Dragon Magic Archer
Bomber Musketeer Baby Dragon Magic Archer
Baby Dragon Magic Archer
Mini P.E.K.K.A Musketeer Prince
Musketeer Prince Magic Archer
Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon Prince Magic Archer
Bomber Musketeer Baby Dragon Magic Archer
Magic Archer Musketeer Baby Dragon
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Musketeer Baby Dragon Prince Magic Archer
Bomber Baby Dragon Magic Archer
Musketeer Baby Dragon Prince Giant Skeleton Magic Archer
Musketeer Prince
Musketeer Baby Dragon
Bomber Baby Dragon Magic Archer
Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon Prince Magic Archer
Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon Magic Archer
Musketeer
Mini P.E.K.K.A
Bomber Musketeer Magic Archer
Magic Archer
Prince Giant Skeleton
Magic Archer
Musketeer Prince Magic Archer
Musketeer Baby Dragon Magic Archer
Mini P.E.K.K.A Musketeer Baby Dragon Prince Magic Archer
Bomber Musketeer Baby Dragon Magic Archer
Giant Skeleton
Musketeer Prince
Musketeer Baby Dragon Giant Skeleton Magic Archer
Musketeer Magic Archer
Musketeer Baby Dragon Prince Giant Skeleton Magic Archer
Prince

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