My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Valkyrie Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Balloon
Giant Snowball
Bomber Balloon
Zap
Bomber Balloon
Barbarian Barrel
Bomber Elixir Golem Valkyrie Wizard
The Log
Bomber Elixir Golem Mini P.E.K.K.A
Earthquake
Bomber Elixir Golem
Arrows
Bomber
Royal Delivery
Bomber Elixir Golem Mini P.E.K.K.A Valkyrie Wizard Balloon
Fireball
Bomber Elixir Golem Wizard Balloon
Poison
Bomber Elixir Golem Wizard Balloon
Lightning
Mini P.E.K.K.A Valkyrie Wizard Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Valkyrie Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Elixir Golem Mini P.E.K.K.A Valkyrie Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Elixir Golem Mini P.E.K.K.A

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Mini P.E.K.K.A Valkyrie Mega Knight
Elixir Golem
Rage Bomber Mini P.E.K.K.A Wizard Balloon
Mini P.E.K.K.A
Bomber Elixir Golem Valkyrie Wizard Rage Mega Knight
Valkyrie
Balloon Bomber Mini P.E.K.K.A Wizard
Wizard
Elixir Golem Mini P.E.K.K.A Valkyrie Rage Balloon Mega Knight
Rage
Elixir Golem Balloon Mini P.E.K.K.A Wizard
Balloon
Valkyrie Rage Elixir Golem Wizard Mega Knight
Mega Knight
Bomber Mini P.E.K.K.A Wizard Balloon

Defense Synergies 0 6

Bomber
Mini P.E.K.K.A Valkyrie
Elixir Golem
Mini P.E.K.K.A
Bomber Valkyrie Wizard
Valkyrie
Bomber Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Rage
Balloon
Mega Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard
Mini P.E.K.K.A Bomber Valkyrie Mega Knight
Mini P.E.K.K.A Mega Knight Bomber Valkyrie
Mini P.E.K.K.A Bomber Valkyrie Mega Knight
Bomber Mini P.E.K.K.A Valkyrie Mega Knight
Bomber Valkyrie Mega Knight
Wizard
Valkyrie Mega Knight
Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Bomber Wizard Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight Bomber Valkyrie Wizard
Bomber Valkyrie Wizard Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Bomber Mini P.E.K.K.A Valkyrie
Mega Knight Bomber Valkyrie Wizard
Valkyrie Wizard Bomber Mega Knight
Mini P.E.K.K.A
Bomber Valkyrie Wizard Mega Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight
Bomber Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie Mega Knight
Wizard
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie
Mega Knight Mini P.E.K.K.A Valkyrie
Mega Knight Mini P.E.K.K.A Valkyrie
Mega Knight Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Wizard
Wizard Bomber Valkyrie Mega Knight
Bomber Mini P.E.K.K.A Valkyrie
Valkyrie Mega Knight Bomber Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Bomber Wizard Valkyrie Mega Knight
Wizard
Bomber Wizard
Wizard
Wizard
Mini P.E.K.K.A
Valkyrie Wizard
Wizard
Bomber Wizard
Wizard Mega Knight
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard Mega Knight
Bomber Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Bomber Valkyrie Wizard Mega Knight
Wizard
Wizard Mega Knight
Wizard
Wizard
Mini P.E.K.K.A
Bomber Wizard Mega Knight
Mega Knight
Wizard
Wizard
Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Bomber Wizard
Mega Knight
Mega Knight

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