My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Three Musketeers Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Electro Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Three Musketeers Graveyard
Giant Snowball
Bomber Three Musketeers Witch Graveyard
Zap
Bomber Three Musketeers Witch Graveyard
Barbarian Barrel
Bomber Three Musketeers Witch Graveyard
The Log
Bomber Mini P.E.K.K.A Three Musketeers Witch Graveyard
Earthquake
Bomber Witch Graveyard
Arrows
Bomber Witch Graveyard
Royal Delivery
Bomber Mini P.E.K.K.A Three Musketeers Witch Graveyard
Fireball
Bomber Three Musketeers Witch
Poison
Bomber Three Musketeers Witch Graveyard
Lightning
Mini P.E.K.K.A Three Musketeers Witch
Rocket
Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Fireball Mini P.E.K.K.A Witch Graveyard Electro Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Bomber Fireball Mini P.E.K.K.A

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Graveyard
Fireball
Mirror Graveyard
Mini P.E.K.K.A
Bomber Mirror Electro Giant Graveyard
Three Musketeers
Mirror Graveyard
Mirror
Fireball Electro Giant Mini P.E.K.K.A Three Musketeers Graveyard
Witch
Graveyard
Electro Giant
Mirror Mini P.E.K.K.A
Graveyard
Fireball Bomber Mini P.E.K.K.A Three Musketeers Mirror Witch

Defense Synergies 1 6

Bomber
Mini P.E.K.K.A Electro Giant
Fireball
Mirror Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Fireball Mirror Witch Electro Giant
Three Musketeers
Mirror
Fireball Mini P.E.K.K.A
Witch
Mini P.E.K.K.A
Electro Giant
Bomber Mini P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
Mini P.E.K.K.A Three Musketeers Witch
Mini P.E.K.K.A Three Musketeers Witch Bomber
Mini P.E.K.K.A Three Musketeers Witch
Bomber Fireball Mini P.E.K.K.A
Fireball Bomber
Three Musketeers Fireball Witch
Fireball Electro Giant
Mini P.E.K.K.A Three Musketeers Witch
Bomber Mini P.E.K.K.A
Witch Bomber Fireball Electro Giant
Three Musketeers Fireball Witch
Mini P.E.K.K.A Bomber Fireball Three Musketeers Witch
Bomber Fireball Three Musketeers Mini P.E.K.K.A Witch
Mini P.E.K.K.A Three Musketeers
Fireball Mini P.E.K.K.A Three Musketeers Electro Giant
Three Musketeers Bomber Fireball Mini P.E.K.K.A Witch
Fireball Bomber Three Musketeers Witch
Witch Bomber Fireball
Mini P.E.K.K.A Three Musketeers
Bomber Fireball Mini P.E.K.K.A Witch Electro Giant
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch Electro Giant
Fireball Bomber Mini P.E.K.K.A
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Fireball
Mini P.E.K.K.A Three Musketeers Witch
Fireball Electro Giant Three Musketeers Witch
Mini P.E.K.K.A Fireball Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Witch
Witch Three Musketeers
Mini P.E.K.K.A Witch
Fireball Electro Giant
Mini P.E.K.K.A Fireball Three Musketeers Witch
Bomber Fireball Three Musketeers Witch Electro Giant
Witch Electro Giant Bomber Fireball Mini P.E.K.K.A Three Musketeers
Bomber Fireball Mini P.E.K.K.A Witch Electro Giant
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Bomber Fireball
Fireball Electro Giant Witch
Bomber Witch
Fireball
Fireball
Fireball Mini P.E.K.K.A Three Musketeers
Fireball
Fireball
Fireball Three Musketeers
Fireball
Fireball
Bomber Fireball Three Musketeers Witch
Fireball Three Musketeers
Fireball Three Musketeers
Bomber Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A Three Musketeers
Bomber Fireball Witch Electro Giant
Fireball
Fireball
Fireball
Electro Giant Bomber Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch Electro Giant
Fireball Witch Electro Giant
Fireball Mini P.E.K.K.A
Bomber Fireball
Fireball
Fireball
Fireball Witch
Fireball Three Musketeers Witch
Fireball
Fireball Mini P.E.K.K.A Three Musketeers
Bomber Fireball
Fireball Electro Giant
Three Musketeers
Electro Giant Fireball Witch
Fireball Witch
Fireball Witch Electro Giant
Fireball

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