My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Balloon P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon
Giant Snowball
Bomber Balloon
Zap
Bomber Balloon
Barbarian Barrel
Bomber Wizard Ice Wizard Electro Wizard
The Log
Bomber Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Wizard Balloon P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Bomber Wizard Balloon Ice Wizard Electro Wizard
Poison
Bomber Wizard Balloon Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Balloon Ice Wizard Electro Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Ice Wizard Fireball Mini P.E.K.K.A Electro Wizard Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Ice Wizard Fireball Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A P.E.K.K.A
Fireball
Electro Wizard
Mini P.E.K.K.A
Bomber Wizard Ice Wizard Electro Wizard
Wizard
Mini P.E.K.K.A Balloon P.E.K.K.A
Balloon
Wizard Ice Wizard Electro Wizard
P.E.K.K.A
Electro Wizard Bomber Wizard Ice Wizard
Ice Wizard
Mini P.E.K.K.A Balloon P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Mini P.E.K.K.A Balloon

Defense Synergies 1 13

Bomber
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fireball
Mini P.E.K.K.A Ice Wizard Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bomber Fireball Wizard Ice Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A Ice Wizard Electro Wizard
Balloon
P.E.K.K.A
Bomber Wizard Ice Wizard Electro Wizard
Ice Wizard
Fireball Mini P.E.K.K.A Wizard P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Bomber Fireball Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Ice Wizard Electro Wizard
Bomber Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Bomber Ice Wizard Electro Wizard
Electro Wizard Fireball Wizard Ice Wizard
Fireball P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Bomber Mini P.E.K.K.A Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Bomber Fireball Wizard
Fireball Wizard Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Fireball Wizard Ice Wizard Electro Wizard
Bomber Fireball Wizard Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Bomber Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fireball Bomber Wizard Ice Wizard Electro Wizard
Wizard Bomber Fireball Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Bomber Wizard Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Bomber Mini P.E.K.K.A Wizard
P.E.K.K.A Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Mini P.E.K.K.A
Fireball Wizard Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fireball Ice Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fireball Wizard
Wizard Bomber Fireball
Electro Wizard Bomber Fireball Mini P.E.K.K.A P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A Wizard P.E.K.K.A Ice Wizard Electro Wizard
Bomber Fireball Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Ice Wizard Electro Wizard
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard Ice Wizard
Bomber Wizard
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball
Bomber Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A Wizard Electro Wizard
Bomber Fireball Wizard
Fireball
Fireball Wizard
Fireball
Bomber Fireball Wizard Ice Wizard
Fireball Wizard Ice Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard Ice Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A
Bomber Fireball Wizard
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Electro Wizard Fireball
Fireball Wizard Ice Wizard Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Electro Wizard
Bomber Fireball Wizard
Fireball
P.E.K.K.A
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard

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