My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Golem Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Sparky
Giant Snowball
Bomber Guards
Zap
Bomber Guards Sparky
Barbarian Barrel
Bomber Wizard Guards Ice Wizard Sparky
The Log
Bomber Mini P.E.K.K.A Guards Sparky
Earthquake
Bomber Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Mini P.E.K.K.A Wizard Guards Ice Wizard Sparky
Fireball
Bomber Wizard Ice Wizard Sparky
Poison
Bomber Wizard Guards Ice Wizard Sparky
Lightning
Mini P.E.K.K.A Wizard Ice Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Golem Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Guards Ice Wizard Fireball Mini P.E.K.K.A Wizard Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Guards Ice Wizard Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Mini P.E.K.K.A Sparky
Fireball
Golem Sparky
Mini P.E.K.K.A
Sparky Bomber Wizard Golem Ice Wizard
Wizard
Mini P.E.K.K.A Golem Sparky
Guards
Golem
Bomber Fireball Mini P.E.K.K.A Wizard Ice Wizard Sparky
Ice Wizard
Mini P.E.K.K.A Golem
Sparky
Mini P.E.K.K.A Bomber Fireball Wizard Golem

Defense Synergies 0 11

Bomber
Mini P.E.K.K.A Guards
Fireball
Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Bomber Fireball Wizard Guards Ice Wizard
Wizard
Mini P.E.K.K.A Guards Ice Wizard
Guards
Bomber Mini P.E.K.K.A Wizard Ice Wizard Sparky
Golem
Ice Wizard
Fireball Mini P.E.K.K.A Wizard Guards
Sparky
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard Sparky
Mini P.E.K.K.A Sparky Ice Wizard
Mini P.E.K.K.A Sparky Bomber Ice Wizard
Mini P.E.K.K.A Sparky Guards Ice Wizard
Bomber Fireball Mini P.E.K.K.A Sparky
Fireball Bomber Guards Ice Wizard
Fireball Wizard Ice Wizard
Fireball Sparky
Mini P.E.K.K.A Sparky Ice Wizard
Guards Bomber Mini P.E.K.K.A Ice Wizard Sparky
Guards Ice Wizard Bomber Fireball Wizard
Fireball Wizard Ice Wizard
Mini P.E.K.K.A Sparky Bomber Fireball Wizard Guards Ice Wizard
Bomber Fireball Wizard Sparky Mini P.E.K.K.A Guards
Mini P.E.K.K.A Sparky
Fireball Mini P.E.K.K.A Sparky
Wizard Sparky Bomber Fireball Mini P.E.K.K.A
Fireball Bomber Wizard Guards Ice Wizard
Wizard Bomber Fireball Guards Ice Wizard
Mini P.E.K.K.A Sparky
Bomber Wizard Fireball Mini P.E.K.K.A Guards Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball Sparky
Fireball Bomber Mini P.E.K.K.A Wizard
Guards Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Guards Fireball Sparky
Mini P.E.K.K.A Guards Sparky
Fireball Wizard Ice Wizard
Mini P.E.K.K.A Guards Sparky Fireball Ice Wizard
Mini P.E.K.K.A Sparky
Fireball Mini P.E.K.K.A Sparky
Guards Sparky
Mini P.E.K.K.A Guards Sparky
Fireball Guards
Mini P.E.K.K.A Fireball Wizard Guards Sparky
Wizard Bomber Fireball Sparky
Guards Sparky Bomber Fireball Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A Wizard Ice Wizard Sparky
Bomber Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Sparky
Fireball Ice Wizard
Fireball Sparky
Fireball Guards Sparky
Bomber Fireball Wizard Sparky
Fireball Wizard Ice Wizard
Bomber Wizard Sparky
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A Guards Sparky
Fireball Wizard Sparky
Fireball Wizard
Fireball Sparky
Fireball
Fireball Sparky
Bomber Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Bomber Mini P.E.K.K.A Sparky
Bomber Fireball Mini P.E.K.K.A Wizard Sparky
Bomber Fireball Wizard
Fireball Sparky
Fireball Wizard
Sparky
Fireball
Bomber Fireball Wizard Ice Wizard Sparky
Fireball Wizard Ice Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Fireball Wizard Ice Wizard Sparky
Fireball Wizard Guards
Fireball Mini P.E.K.K.A Sparky
Bomber Fireball Wizard Sparky
Fireball Sparky
Sparky
Fireball Wizard Sparky
Fireball Guards
Fireball Wizard Ice Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Sparky
Bomber Fireball Wizard
Fireball Sparky
Sparky
Fireball Guards Sparky
Fireball
Fireball Sparky
Sparky
Fireball Wizard Sparky

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