My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram Electro Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram
Giant Snowball
Bomber Battle Ram Electro Dragon
Zap
Bomber Battle Ram
Barbarian Barrel
Bomber Battle Ram
The Log
Bomber Battle Ram
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Battle Ram Electro Dragon P.E.K.K.A
Fireball
Bomber Battle Ram Electro Dragon
Poison
Bomber Electro Dragon
Lightning
Battle Ram Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Poison Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Fireball Battle Ram Poison Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Bomber Fireball Battle Ram

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Ram P.E.K.K.A Mega Knight
Fireball
Mirror Battle Ram Mega Knight
Battle Ram
Poison Bomber Fireball Mirror P.E.K.K.A
Mirror
Fireball Battle Ram Poison
Poison
Battle Ram P.E.K.K.A Mirror Electro Dragon Mega Knight
Electro Dragon
Poison P.E.K.K.A Mega Knight
P.E.K.K.A
Poison Bomber Battle Ram Electro Dragon
Mega Knight
Bomber Fireball Poison Electro Dragon

Defense Synergies 1 6

Bomber
P.E.K.K.A
Fireball
Mirror Mega Knight
Battle Ram
Mirror
Fireball Poison Electro Dragon Mega Knight
Poison
Mirror Mega Knight
Electro Dragon
Mirror
P.E.K.K.A
Bomber
Mega Knight
Fireball Mirror Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Electro Dragon
P.E.K.K.A Electro Dragon Mega Knight
P.E.K.K.A Mega Knight Bomber Electro Dragon
P.E.K.K.A Electro Dragon Mega Knight
Bomber Fireball Poison P.E.K.K.A Mega Knight
Fireball Bomber Electro Dragon Mega Knight
Fireball Poison Electro Dragon
Fireball Poison Electro Dragon P.E.K.K.A Mega Knight
P.E.K.K.A
Bomber Mega Knight
Poison Bomber Fireball Electro Dragon Mega Knight
Fireball Poison Electro Dragon
P.E.K.K.A Mega Knight Bomber Fireball Electro Dragon
Bomber Fireball Mega Knight Poison Electro Dragon P.E.K.K.A
P.E.K.K.A Mega Knight
Fireball P.E.K.K.A Mega Knight
Mega Knight Bomber Fireball Poison Electro Dragon P.E.K.K.A
Fireball Mega Knight Bomber Electro Dragon
Poison Bomber Fireball Electro Dragon Mega Knight
P.E.K.K.A
Bomber Mega Knight Fireball Poison Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball P.E.K.K.A
Fireball Poison Bomber Electro Dragon Mega Knight
P.E.K.K.A Mega Knight Electro Dragon
P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Mega Knight
Fireball Poison Electro Dragon
P.E.K.K.A Fireball
P.E.K.K.A Mega Knight
Electro Dragon P.E.K.K.A Mega Knight Fireball Poison
P.E.K.K.A
P.E.K.K.A Mega Knight Electro Dragon
P.E.K.K.A Mega Knight Fireball Poison
P.E.K.K.A Mega Knight Fireball
Bomber Fireball Electro Dragon Mega Knight
Electro Dragon Bomber Fireball Poison P.E.K.K.A
Poison Mega Knight Bomber Fireball Electro Dragon P.E.K.K.A
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Electro Dragon
Fireball Poison Electro Dragon
Fireball Poison Electro Dragon
Fireball Poison
Bomber Fireball Poison Mega Knight
Fireball Poison Electro Dragon
Bomber Poison
Fireball Poison Electro Dragon
Fireball Poison Electro Dragon
Fireball Poison Electro Dragon
Poison Fireball Electro Dragon
Fireball Poison Electro Dragon
Poison Fireball
Fireball Poison Electro Dragon
Fireball Poison
Bomber Fireball Poison Electro Dragon
Fireball Poison Electro Dragon Mega Knight
Fireball Poison
Bomber
Bomber Fireball Poison Electro Dragon Mega Knight
Bomber Fireball Poison Electro Dragon Mega Knight
Fireball Poison Mega Knight
Fireball Poison
Fireball Poison Electro Dragon
Poison Bomber Fireball Electro Dragon Mega Knight
Fireball Poison Electro Dragon
Fireball Poison Electro Dragon Mega Knight
Fireball Poison
Poison Fireball Electro Dragon
Electro Dragon Fireball Poison
Fireball
Poison Bomber Fireball Electro Dragon Mega Knight
Fireball Poison Electro Dragon
P.E.K.K.A Mega Knight
Fireball Poison
Fireball Electro Dragon
Fireball Poison Electro Dragon
Fireball
Fireball Poison Electro Dragon Mega Knight
Bomber Fireball Poison Electro Dragon
Fireball Poison
Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Fireball Poison
Fireball Poison Electro Dragon
Poison Electro Dragon Fireball Mega Knight
P.E.K.K.A
Fireball Electro Dragon Mega Knight

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