My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Fisherman Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Fisherman Inferno Dragon
Giant Snowball
Bomber Musketeer Fisherman Inferno Dragon
Zap
Bomber Fisherman Inferno Dragon
Barbarian Barrel
Bomber Musketeer
The Log
Bomber Musketeer Fisherman
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Musketeer Fisherman Inferno Dragon
Fireball
Bomber Musketeer Fisherman Inferno Dragon
Poison
Bomber Musketeer Fisherman
Lightning
Musketeer Fisherman Inferno Dragon Goblinstein
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Fisherman Fireball Musketeer Inferno Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Fisherman Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mega Knight
Fireball
The Log Mega Knight
Musketeer
The Log Fisherman Mega Knight
The Log
Fireball Musketeer Fisherman Mega Knight
Fisherman
Musketeer The Log Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Bomber Fireball Musketeer The Log Fisherman
Goblinstein

Defense Synergies 2 11

Bomber
The Log Fisherman
Fireball
The Log Musketeer Mega Knight
Musketeer
The Log Fireball Fisherman Mega Knight
The Log
Fireball Musketeer Bomber Fisherman Inferno Dragon Mega Knight
Fisherman
Bomber Musketeer The Log Mega Knight
Inferno Dragon
The Log Mega Knight
Mega Knight
Fireball Musketeer The Log Fisherman Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer The Log
Inferno Dragon Musketeer The Log Fisherman Mega Knight
Fisherman Mega Knight Bomber Musketeer Inferno Dragon
Inferno Dragon Musketeer Fisherman Mega Knight
Bomber Fireball The Log Mega Knight
Fireball The Log Bomber Musketeer Mega Knight
Musketeer Inferno Dragon Fireball
Fireball Musketeer The Log Mega Knight
Inferno Dragon Musketeer Fisherman
Bomber Musketeer Fisherman Mega Knight
Bomber Fireball Musketeer The Log Fisherman Mega Knight
Musketeer Inferno Dragon Fireball
Mega Knight Bomber Fireball Musketeer The Log
Bomber Fireball Mega Knight The Log
Inferno Dragon Mega Knight
Fireball The Log Fisherman Inferno Dragon Mega Knight
Mega Knight Bomber Fireball Musketeer Fisherman
Fireball Mega Knight Bomber Musketeer The Log Fisherman
The Log Bomber Fireball Musketeer Fisherman Inferno Dragon Mega Knight
Musketeer Fisherman Inferno Dragon
Bomber Mega Knight Fireball Musketeer The Log Fisherman
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Fisherman
Fireball Bomber Musketeer The Log Fisherman Inferno Dragon Mega Knight
Mega Knight Musketeer The Log Fisherman
Mega Knight Fireball Musketeer The Log Fisherman
Musketeer Fisherman Inferno Dragon Mega Knight
Fireball Musketeer
Fireball Musketeer
Mega Knight Fisherman Inferno Dragon
Mega Knight Fireball The Log Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Mega Knight Musketeer
Mega Knight Fireball The Log
Mega Knight Fireball
Bomber Fireball Musketeer Mega Knight
Bomber Fireball Musketeer The Log Fisherman Inferno Dragon
Mega Knight Bomber Fireball Musketeer The Log Inferno Dragon
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log Fisherman
Fireball The Log
Fireball Musketeer The Log
Bomber Fireball The Log Mega Knight
Fireball Musketeer
Bomber Musketeer The Log
Fireball The Log
Fireball The Log Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer The Log Fisherman
Fireball Musketeer
Fireball Musketeer The Log Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer The Log Fisherman
Bomber Fireball Musketeer The Log
Fireball Musketeer The Log Mega Knight
Fireball
Bomber Fisherman
Bomber Fireball Musketeer The Log Fisherman Mega Knight
Bomber Fireball The Log Mega Knight
Fireball Musketeer The Log Mega Knight
Fireball
Musketeer The Log Fisherman
Fireball Musketeer The Log
The Log Bomber Fireball Mega Knight
Fisherman Inferno Dragon
Fireball The Log Musketeer Fisherman
Fireball Musketeer The Log Fisherman Mega Knight
Fireball Musketeer The Log Fisherman
Fireball Musketeer
Fireball Musketeer
Fireball
Bomber Fireball Musketeer The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Musketeer Mega Knight
The Log Bomber Fireball Musketeer
Fireball
Musketeer Mega Knight
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log Mega Knight
Inferno Dragon
Fireball Mega Knight

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