My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Magic Archer Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Goblin Curse
Giant Snowball
Bomber Goblin Gang Goblin Curse
Zap
Bomber Goblin Gang Goblin Curse
Barbarian Barrel
Bomber Goblin Gang Goblin Curse Magic Archer
The Log
Bomber Goblin Gang Goblin Curse
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang Goblin Curse
Royal Delivery
Bomber Goblin Gang Magic Archer
Fireball
Bomber Goblin Gang Magic Archer
Poison
Bomber Goblin Gang Goblin Curse Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Curse Rage Goblin Gang Fireball Magic Archer Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Goblin Curse Rage Goblin Gang

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Curse Mega Knight
Goblin Gang
Fireball
Goblin Curse Magic Archer Mega Knight Golden Knight
Goblin Curse
Bomber Fireball Magic Archer
Rage
Golden Knight
Magic Archer
Fireball Goblin Curse Mega Knight Golden Knight
Mega Knight
Bomber Fireball Magic Archer
Golden Knight
Fireball Rage Magic Archer

Defense Synergies 0 5

Bomber
Golden Knight
Goblin Gang
Magic Archer
Fireball
Mega Knight Golden Knight
Goblin Curse
Rage
Magic Archer
Goblin Gang Mega Knight
Mega Knight
Fireball Magic Archer
Golden Knight
Bomber Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Magic Archer Golden Knight
Goblin Gang Goblin Curse Mega Knight
Goblin Gang Mega Knight Bomber Goblin Curse
Goblin Gang Goblin Curse Mega Knight
Bomber Fireball Mega Knight
Goblin Gang Fireball Bomber Magic Archer Mega Knight
Goblin Gang Fireball Goblin Curse Magic Archer
Fireball Magic Archer Mega Knight Golden Knight
Goblin Gang Goblin Curse
Goblin Gang Bomber Mega Knight
Goblin Gang Goblin Curse Bomber Fireball Magic Archer Mega Knight
Goblin Gang Fireball Goblin Curse Magic Archer
Mega Knight Bomber Goblin Gang Fireball Goblin Curse
Bomber Fireball Mega Knight Goblin Gang Goblin Curse Magic Archer Golden Knight
Goblin Gang Goblin Curse Mega Knight
Goblin Gang Fireball Goblin Curse Mega Knight
Mega Knight Bomber Goblin Gang Fireball
Fireball Mega Knight Bomber Goblin Gang Magic Archer Golden Knight
Bomber Fireball Goblin Curse Magic Archer Mega Knight
Goblin Curse
Bomber Goblin Gang Mega Knight Fireball Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball
Fireball Bomber Goblin Gang Magic Archer Mega Knight
Goblin Gang Mega Knight Golden Knight
Goblin Gang Mega Knight Fireball
Goblin Gang Goblin Curse Mega Knight
Fireball Goblin Gang Goblin Curse Magic Archer
Goblin Gang Fireball
Mega Knight Goblin Curse
Mega Knight Fireball Magic Archer
Goblin Gang Goblin Curse
Mega Knight Golden Knight
Mega Knight Fireball
Mega Knight Goblin Gang Fireball Goblin Curse Golden Knight
Bomber Fireball Goblin Curse Magic Archer Mega Knight
Goblin Gang Bomber Fireball Magic Archer Golden Knight
Mega Knight Bomber Fireball Goblin Curse Magic Archer Golden Knight
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Golden Knight
Fireball Goblin Curse Magic Archer Golden Knight
Fireball Magic Archer
Fireball
Bomber Fireball Goblin Curse Magic Archer Mega Knight
Fireball Goblin Curse Magic Archer
Bomber Magic Archer
Fireball Goblin Curse Magic Archer
Fireball Golden Knight
Goblin Gang Fireball
Fireball Magic Archer Golden Knight
Fireball Goblin Curse Magic Archer
Fireball Magic Archer Golden Knight
Fireball Magic Archer
Fireball Magic Archer
Bomber Fireball Magic Archer Golden Knight
Magic Archer Fireball Mega Knight
Fireball
Bomber
Bomber Fireball Magic Archer Mega Knight
Bomber Fireball Goblin Curse Magic Archer Mega Knight Golden Knight
Fireball Magic Archer Mega Knight
Fireball
Fireball
Goblin Curse Bomber Fireball Magic Archer Mega Knight
Fireball Magic Archer Golden Knight
Fireball Magic Archer Mega Knight Golden Knight
Fireball Goblin Curse Magic Archer Golden Knight
Fireball Goblin Curse Magic Archer
Fireball
Fireball
Bomber Fireball Magic Archer Mega Knight
Fireball Magic Archer
Mega Knight
Fireball Goblin Curse Magic Archer
Goblin Gang Fireball Magic Archer
Fireball Goblin Curse Magic Archer
Fireball
Fireball Goblin Gang Magic Archer Mega Knight
Bomber Fireball Magic Archer
Fireball
Mega Knight
Goblin Gang Fireball Magic Archer Golden Knight
Fireball Magic Archer
Fireball Magic Archer Mega Knight Golden Knight
Fireball Mega Knight

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