My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber P.E.K.K.A Ice Wizard Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Ram Rider
Giant Snowball
Bomber Guards Ram Rider
Zap
Bomber Guards Ram Rider
Barbarian Barrel
Bomber Guards Ice Wizard
The Log
Bomber Guards Ram Rider
Earthquake
Bomber Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Guards P.E.K.K.A Ice Wizard Ram Rider
Fireball
Bomber Ice Wizard Ram Rider
Poison
Bomber Guards Ice Wizard
Lightning
Ice Wizard Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Guards Ice Wizard Fireball Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Guards Ice Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Ram Rider
Fireball
Ram Rider
Rage
Guards
Ram Rider
P.E.K.K.A
Bomber Ice Wizard Ram Rider
Ice Wizard
P.E.K.K.A Ram Rider
Ram Rider
Bomber Fireball Guards P.E.K.K.A Ice Wizard
Goblinstein

Defense Synergies 0 6

Bomber
Guards P.E.K.K.A
Fireball
Ice Wizard Ram Rider
Rage
Guards
Bomber Ice Wizard
P.E.K.K.A
Bomber Ice Wizard
Ice Wizard
Fireball Guards P.E.K.K.A
Ram Rider
Fireball
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Ram Rider
P.E.K.K.A Ice Wizard Ram Rider
P.E.K.K.A Ram Rider Bomber Ice Wizard
P.E.K.K.A Guards Ice Wizard Ram Rider
Bomber Fireball P.E.K.K.A
Fireball Bomber Guards Ice Wizard
Ram Rider Fireball Ice Wizard
Fireball P.E.K.K.A Ram Rider
P.E.K.K.A Ice Wizard
Guards Bomber Ice Wizard
Guards Ice Wizard Bomber Fireball Ram Rider
Fireball Ice Wizard Ram Rider
P.E.K.K.A Bomber Fireball Guards Ice Wizard Ram Rider
Bomber Fireball Guards P.E.K.K.A
P.E.K.K.A Ram Rider
Fireball P.E.K.K.A Ram Rider
Bomber Fireball P.E.K.K.A
Fireball Bomber Guards Ice Wizard Ram Rider
Bomber Fireball Guards Ice Wizard Ram Rider
P.E.K.K.A Ram Rider
Bomber Fireball Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball P.E.K.K.A
Fireball Bomber
Guards P.E.K.K.A Ram Rider
Guards P.E.K.K.A Fireball Ram Rider
P.E.K.K.A Guards Ram Rider
Fireball Ice Wizard Ram Rider
Guards P.E.K.K.A Fireball Ice Wizard Ram Rider
P.E.K.K.A
P.E.K.K.A Fireball
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Fireball Guards
P.E.K.K.A Fireball Guards Ram Rider
Bomber Fireball
Guards Bomber Fireball P.E.K.K.A
Bomber Fireball P.E.K.K.A Ice Wizard
Bomber Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Ice Wizard Ram Rider
Fireball
Fireball Guards
Bomber Fireball
Fireball Ice Wizard Ram Rider
Bomber
Fireball Ice Wizard Ram Rider
Fireball Ram Rider
Fireball Guards
Fireball Ram Rider
Fireball
Fireball
Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Bomber
Bomber Fireball
Bomber Fireball
Fireball
Fireball
Fireball
Bomber Fireball Ice Wizard
Fireball Ice Wizard Ram Rider
Fireball Ram Rider
Fireball
Fireball Ice Wizard
Fireball Guards
Fireball
Bomber Fireball
Fireball
P.E.K.K.A
Fireball
Fireball Guards
Fireball Ice Wizard Ram Rider
Fireball
Fireball
Bomber Fireball
Fireball
P.E.K.K.A
Fireball Guards
Fireball
Fireball
P.E.K.K.A
Fireball

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