My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Dragons Battle Ram Witch Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Skeleton Army
Giant Snowball
Bomber Skeleton Dragons Battle Ram Skeleton Army Witch
Zap
Bomber Battle Ram Skeleton Army Witch
Barbarian Barrel
Bomber Battle Ram Skeleton Army Witch Electro Wizard
The Log
Bomber Battle Ram Skeleton Army Witch
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Skeleton Dragons Skeleton Army Witch
Royal Delivery
Bomber Skeleton Dragons Battle Ram Skeleton Army Witch Electro Wizard
Fireball
Bomber Skeleton Dragons Battle Ram Skeleton Army Witch Electro Wizard
Poison
Bomber Skeleton Dragons Skeleton Army Witch Electro Wizard
Lightning
Skeleton Dragons Battle Ram Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Skeleton Dragons Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Skeleton Dragons Fireball Battle Ram Electro Wizard Golden Knight Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Skeleton Army Skeleton Dragons Fireball

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Ram
Skeleton Dragons
Fireball
Battle Ram Electro Wizard Golden Knight
Battle Ram
Bomber Fireball Witch Electro Wizard Golden Knight
Skeleton Army
Witch
Battle Ram
Electro Wizard
Fireball Battle Ram
Golden Knight
Fireball Battle Ram

Defense Synergies 0 9

Bomber
Electro Wizard Golden Knight
Skeleton Dragons
Fireball Skeleton Army Electro Wizard
Fireball
Skeleton Dragons Electro Wizard Golden Knight
Battle Ram
Skeleton Army
Skeleton Dragons Electro Wizard
Witch
Electro Wizard
Electro Wizard
Bomber Skeleton Dragons Fireball Skeleton Army Witch
Golden Knight
Bomber Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Dragons Fireball Electro Wizard Golden Knight
Skeleton Army Skeleton Dragons Witch Electro Wizard
Skeleton Army Witch Bomber Skeleton Dragons Electro Wizard
Skeleton Army Witch Skeleton Dragons Electro Wizard
Bomber Fireball Skeleton Army
Fireball Skeleton Army Bomber Skeleton Dragons Electro Wizard
Skeleton Dragons Electro Wizard Fireball Witch
Skeleton Dragons Fireball Electro Wizard Golden Knight
Witch Skeleton Army
Skeleton Army Bomber Electro Wizard
Skeleton Dragons Skeleton Army Witch Electro Wizard Bomber Fireball
Skeleton Dragons Fireball Witch Electro Wizard
Skeleton Army Bomber Skeleton Dragons Fireball Witch Electro Wizard
Bomber Fireball Skeleton Army Skeleton Dragons Witch Electro Wizard Golden Knight
Skeleton Army Electro Wizard
Skeleton Army Fireball Electro Wizard
Bomber Skeleton Dragons Fireball Skeleton Army Witch Electro Wizard
Fireball Bomber Skeleton Dragons Skeleton Army Witch Electro Wizard Golden Knight
Witch Bomber Skeleton Dragons Fireball Electro Wizard
Electro Wizard
Bomber Skeleton Dragons Skeleton Army Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch Electro Wizard
Fireball Electro Wizard Bomber Skeleton Dragons
Skeleton Army Witch Electro Wizard Golden Knight
Skeleton Army Fireball Electro Wizard
Skeleton Army Witch
Skeleton Dragons Fireball Witch Electro Wizard
Skeleton Army Fireball Witch Electro Wizard
Skeleton Army
Electro Wizard Skeleton Dragons Fireball Skeleton Army Witch
Witch Skeleton Dragons Skeleton Army
Witch Golden Knight
Skeleton Army Fireball Electro Wizard
Skeleton Army Fireball Witch Golden Knight
Bomber Skeleton Dragons Fireball Skeleton Army Witch
Skeleton Army Witch Electro Wizard Bomber Skeleton Dragons Fireball Golden Knight
Bomber Skeleton Dragons Fireball Witch Electro Wizard Golden Knight
Bomber Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons Golden Knight
Fireball Skeleton Dragons Electro Wizard Golden Knight
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Bomber Fireball Skeleton Dragons
Skeleton Dragons Fireball Witch
Bomber Skeleton Dragons Witch
Fireball Skeleton Dragons
Fireball Skeleton Dragons Golden Knight
Fireball Electro Wizard
Skeleton Dragons Fireball Electro Wizard Golden Knight
Fireball Skeleton Dragons
Skeleton Dragons Fireball Golden Knight
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Bomber Skeleton Dragons Fireball Witch Golden Knight
Skeleton Dragons Fireball
Fireball
Bomber Skeleton Dragons
Bomber Skeleton Dragons Fireball Electro Wizard
Bomber Skeleton Dragons Fireball Witch Golden Knight
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Bomber Skeleton Dragons Fireball Witch
Witch
Fireball Skeleton Dragons Witch Electro Wizard Golden Knight
Fireball Skeleton Dragons Witch Golden Knight
Fireball Skeleton Dragons Golden Knight
Skeleton Dragons Fireball Witch Electro Wizard
Electro Wizard Skeleton Dragons Fireball Witch
Fireball
Bomber Skeleton Dragons Fireball
Skeleton Dragons Fireball Electro Wizard
Fireball
Electro Wizard Fireball Skeleton Army Witch
Fireball Skeleton Dragons Witch Electro Wizard
Fireball
Fireball Skeleton Dragons Electro Wizard
Bomber Skeleton Dragons Fireball
Fireball
Skeleton Dragons
Skeleton Dragons Fireball Witch Electro Wizard Golden Knight
Skeleton Dragons Fireball Witch Electro Wizard
Fireball Witch Electro Wizard Golden Knight
Fireball Skeleton Dragons

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