My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Guards
Giant Snowball
Bomber Wall Breakers Guards Witch
Zap
Bomber Wall Breakers Guards Witch
Barbarian Barrel
Bomber Wall Breakers Guards Witch Ice Wizard Royal Ghost
The Log
Bomber Wall Breakers Guards Witch
Earthquake
Bomber Guards Witch
Arrows
Bomber Wall Breakers Guards Witch
Royal Delivery
Bomber Wall Breakers Guards Witch Ice Wizard Royal Ghost
Fireball
Bomber Wall Breakers Witch Ice Wizard
Poison
Bomber Guards Witch Ice Wizard
Lightning
Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers The Log Guards Ice Wizard Royal Ghost Fireball Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Wall Breakers The Log Guards

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Fireball
Wall Breakers The Log
Wall Breakers
Fireball The Log Royal Ghost
Guards
The Log
Witch
Royal Ghost
The Log
Fireball Wall Breakers Guards
Ice Wizard
Royal Ghost
Wall Breakers Witch

Defense Synergies 1 12

Bomber
Guards The Log Royal Ghost
Fireball
The Log Ice Wizard
Wall Breakers
Guards
Bomber Witch The Log Ice Wizard
Witch
Guards The Log Ice Wizard Royal Ghost
The Log
Fireball Bomber Guards Witch Ice Wizard Royal Ghost
Ice Wizard
Fireball Guards Witch The Log
Royal Ghost
Bomber Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball The Log
Witch The Log Ice Wizard
Witch Bomber Ice Wizard
Witch Guards Ice Wizard
Bomber Fireball The Log
Fireball The Log Bomber Guards Ice Wizard Royal Ghost
Fireball Witch Ice Wizard
Fireball The Log
Witch Ice Wizard
Guards Bomber Ice Wizard Royal Ghost
Guards Witch Ice Wizard Bomber Fireball The Log Royal Ghost
Fireball Witch Ice Wizard
Bomber Fireball Guards Witch The Log Ice Wizard
Bomber Fireball Guards Witch The Log Royal Ghost
Fireball The Log
Bomber Fireball Witch
Fireball Bomber Guards Witch The Log Ice Wizard Royal Ghost
Witch The Log Bomber Fireball Guards Ice Wizard Royal Ghost
Bomber Royal Ghost Fireball Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Witch Royal Ghost
Fireball Bomber The Log Royal Ghost
Guards Witch The Log
Guards Fireball The Log
Guards Witch
Fireball Witch Ice Wizard
Guards Fireball Witch Ice Wizard
Fireball Witch The Log
Witch Guards
Guards Witch
Fireball Guards The Log
Fireball Guards Witch
Bomber Fireball Witch
Guards Witch Bomber Fireball The Log
Bomber Fireball Witch The Log Ice Wizard Royal Ghost
Bomber Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log Royal Ghost
Fireball The Log Ice Wizard Royal Ghost
Fireball The Log
Fireball Guards The Log
Bomber Fireball The Log
Fireball Witch Ice Wizard
Bomber Witch The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball Guards
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Bomber Fireball Witch The Log
Fireball The Log
Fireball
Bomber
Bomber Fireball The Log
Bomber Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Bomber Fireball Witch Ice Wizard
Witch
Fireball The Log Witch Ice Wizard Royal Ghost
Fireball Witch The Log
Fireball The Log
Fireball Witch Ice Wizard
Fireball Guards Witch
Fireball
Bomber Fireball The Log
Fireball
Fireball The Log
Fireball Guards Witch
Fireball Witch Ice Wizard
The Log Fireball
Fireball
The Log Bomber Fireball
Fireball
Fireball Guards Witch The Log
Fireball Witch
Fireball Witch The Log Royal Ghost
Fireball

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