My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Wizard Hunter Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Bandit
Giant Snowball
Bomber Lumberjack
Zap
Bomber Bandit
Barbarian Barrel
Bomber Elixir Golem Wizard Hunter Bandit Lumberjack
The Log
Bomber Elixir Golem Hunter Bandit Lumberjack
Earthquake
Bomber Elixir Golem
Arrows
Bomber
Royal Delivery
Bomber Elixir Golem Wizard Hunter Bandit Lumberjack
Fireball
Bomber Elixir Golem Wizard Hunter Bandit Lumberjack
Poison
Bomber Elixir Golem Wizard Hunter
Lightning
Wizard Hunter Bandit Lumberjack
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Elixir Golem Bandit Fireball Hunter Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Elixir Golem Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Bandit Lumberjack
Elixir Golem
Bomber Fireball Wizard Mirror Hunter Bandit Lumberjack
Fireball
Mirror Elixir Golem
Wizard
Elixir Golem Bandit Lumberjack
Mirror
Fireball Elixir Golem Lumberjack
Hunter
Elixir Golem Bandit Lumberjack
Bandit
Bomber Elixir Golem Wizard Hunter Lumberjack
Lumberjack
Bomber Elixir Golem Wizard Mirror Hunter Bandit

Defense Synergies 1 10

Bomber
Bandit
Elixir Golem
Fireball
Mirror Bandit Lumberjack
Wizard
Bandit Lumberjack
Mirror
Fireball Hunter Lumberjack
Hunter
Mirror Bandit Lumberjack
Bandit
Bomber Fireball Wizard Hunter Lumberjack
Lumberjack
Fireball Wizard Mirror Hunter Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard
Hunter Lumberjack Bandit
Hunter Lumberjack Bomber Bandit
Hunter Lumberjack Bandit
Bomber Fireball Lumberjack
Fireball Bomber Hunter Bandit Lumberjack
Hunter Fireball Wizard
Fireball Bandit
Hunter Lumberjack
Bomber Hunter Bandit Lumberjack
Bomber Fireball Wizard Hunter Bandit Lumberjack
Hunter Fireball Wizard
Hunter Lumberjack Bomber Fireball Wizard Bandit
Bomber Fireball Wizard Hunter Lumberjack
Hunter Bandit Lumberjack
Fireball Hunter Bandit Lumberjack
Wizard Bomber Fireball Hunter Lumberjack
Fireball Bomber Wizard Hunter Bandit Lumberjack
Wizard Hunter Bomber Fireball Bandit Lumberjack
Hunter Lumberjack
Bomber Wizard Fireball Hunter Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Bandit
Fireball Bandit Bomber Wizard Hunter Lumberjack
Bandit Lumberjack Hunter
Hunter Lumberjack Fireball Bandit
Hunter Bandit Lumberjack
Fireball Wizard Hunter
Fireball Hunter Bandit Lumberjack
Hunter Lumberjack
Fireball Bandit
Hunter Lumberjack
Fireball
Fireball Wizard Hunter Bandit Lumberjack
Wizard Bomber Fireball
Bomber Fireball Hunter Lumberjack
Bomber Fireball Wizard Hunter
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Bandit
Fireball Bandit
Fireball
Bomber Fireball Wizard
Fireball Wizard Hunter
Bomber Wizard
Fireball Wizard Hunter
Fireball Wizard Bandit
Fireball Lumberjack
Fireball Wizard Bandit
Fireball Wizard
Fireball Hunter Bandit
Fireball Bandit
Fireball
Bomber Fireball Wizard Hunter Bandit
Fireball Wizard Bandit
Fireball
Bomber
Bomber Fireball Wizard Hunter Bandit
Bomber Fireball Wizard
Fireball
Fireball Wizard
Fireball
Bomber Fireball Wizard Hunter
Fireball Wizard Hunter Bandit
Fireball Wizard Bandit
Fireball Bandit
Fireball Wizard Hunter
Fireball Wizard
Fireball
Bomber Fireball Wizard Hunter Bandit
Fireball
Fireball Wizard
Fireball Bandit
Fireball Wizard Hunter
Fireball
Fireball Wizard Hunter Lumberjack
Bomber Fireball Wizard
Fireball
Fireball
Fireball
Fireball Bandit
Fireball Wizard

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