My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Rune Giant Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel
Giant Snowball
Bomber Goblin Barrel Little Prince
Zap
Bomber Firecracker Goblin Barrel Little Prince
Barbarian Barrel
Bomber Firecracker Goblin Barrel Electro Wizard Little Prince
The Log
Bomber Firecracker Goblin Barrel Little Prince
Earthquake
Bomber Firecracker Goblin Barrel
Arrows
Bomber Firecracker Goblin Barrel Little Prince
Royal Delivery
Bomber Firecracker Goblin Barrel Electro Wizard Little Prince
Fireball
Bomber Firecracker Goblin Barrel Electro Wizard Little Prince
Poison
Bomber Firecracker Electro Wizard Little Prince
Lightning
Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Firecracker Goblin Barrel Tornado Little Prince Rune Giant Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Firecracker Goblin Barrel

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Firecracker
Goblin Barrel Tornado Rune Giant
Goblin Barrel
Firecracker
Tornado
Firecracker The Log
Rune Giant
Firecracker Electro Wizard Little Prince
The Log
Tornado Little Prince
Electro Wizard
Rune Giant
Little Prince
Rune Giant The Log

Defense Synergies 1 11

Bomber
Tornado The Log Electro Wizard
Firecracker
The Log Tornado Electro Wizard
Goblin Barrel
Tornado
Bomber Firecracker The Log Electro Wizard Little Prince
Rune Giant
The Log
Firecracker Bomber Tornado Electro Wizard Little Prince
Electro Wizard
Bomber Firecracker Tornado The Log Little Prince
Little Prince
Tornado The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker The Log Electro Wizard
Firecracker The Log Electro Wizard
Tornado Bomber Electro Wizard
Firecracker Electro Wizard
Bomber Firecracker Tornado The Log
Tornado The Log Bomber Firecracker Electro Wizard
Tornado Electro Wizard Firecracker Little Prince
The Log Electro Wizard
Tornado
Tornado Bomber Firecracker Electro Wizard Little Prince
Electro Wizard Bomber Firecracker Tornado The Log
Firecracker Tornado Electro Wizard
Bomber The Log Electro Wizard
Bomber Firecracker Tornado The Log Electro Wizard
Electro Wizard
Tornado The Log Electro Wizard
Bomber Firecracker Tornado Electro Wizard
Bomber Firecracker Tornado The Log Electro Wizard Little Prince
Tornado The Log Bomber Firecracker Electro Wizard Little Prince
Tornado Electro Wizard
Bomber Firecracker The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Bomber Firecracker The Log
The Log Electro Wizard
Tornado The Log Electro Wizard
Firecracker Tornado Electro Wizard
Electro Wizard
Electro Wizard Firecracker Tornado The Log
Tornado The Log Electro Wizard
Bomber Firecracker
Electro Wizard Bomber Firecracker Tornado The Log Little Prince
Bomber Firecracker The Log Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Tornado The Log Electro Wizard
The Log
Firecracker The Log
Bomber Firecracker The Log
Firecracker Tornado
Bomber Firecracker Tornado The Log
The Log Firecracker Tornado
The Log Firecracker Tornado
Tornado Electro Wizard
Firecracker Tornado The Log Electro Wizard
Firecracker Tornado
Firecracker The Log
Firecracker
Firecracker The Log
Bomber Firecracker The Log
Firecracker The Log
Tornado
Bomber
Bomber Firecracker The Log Electro Wizard
Bomber Firecracker Tornado The Log Little Prince
The Log
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Bomber Little Prince
Firecracker The Log Tornado Electro Wizard
Tornado The Log
Firecracker Tornado The Log
Firecracker Tornado Electro Wizard Little Prince
Electro Wizard Firecracker
Bomber The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard
Firecracker Tornado Electro Wizard
The Log
Firecracker Electro Wizard
The Log Bomber Firecracker
Tornado
Firecracker
Firecracker Tornado The Log Electro Wizard
Firecracker Tornado Electro Wizard
Firecracker Tornado The Log Electro Wizard Little Prince
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: