My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Royal Hogs Wall Breakers
Giant Snowball
Bomber Hog Rider Royal Hogs Wall Breakers
Zap
Bomber Firecracker Royal Hogs Wall Breakers
Barbarian Barrel
Bomber Firecracker Bomb Tower Royal Hogs Wall Breakers Royal Ghost
The Log
Bomber Firecracker Hog Rider Royal Hogs Wall Breakers
Earthquake
Bomber Firecracker Bomb Tower Hog Rider Royal Hogs
Arrows
Bomber Firecracker Royal Hogs Wall Breakers
Royal Delivery
Bomber Firecracker Hog Rider Royal Hogs Wall Breakers Royal Ghost
Fireball
Bomber Firecracker Bomb Tower Hog Rider Royal Hogs Wall Breakers
Poison
Bomber Firecracker Bomb Tower Royal Hogs
Lightning
Bomb Tower
Rocket
Bomb Tower Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Bomb Tower The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers The Log Firecracker Royal Ghost Bomb Tower Hog Rider Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Wall Breakers The Log Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Royal Hogs
Firecracker
Hog Rider Royal Hogs Wall Breakers
Bomb Tower
Hog Rider
Firecracker The Log Bomber
Royal Hogs
Bomber Firecracker The Log
Wall Breakers
Firecracker The Log Royal Ghost
The Log
Hog Rider Royal Hogs Wall Breakers
Royal Ghost
Wall Breakers

Defense Synergies 2 4

Bomber
The Log Royal Ghost
Firecracker
The Log Bomb Tower
Bomb Tower
The Log Firecracker
Hog Rider
Royal Hogs
Wall Breakers
The Log
Firecracker Bomb Tower Bomber Royal Ghost
Royal Ghost
Bomber The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker The Log
Bomb Tower Firecracker The Log
Bomb Tower Bomber
Bomb Tower Firecracker
Bomber Firecracker Bomb Tower The Log
The Log Bomber Firecracker Bomb Tower Royal Ghost
Firecracker Bomb Tower
Bomb Tower The Log
Bomb Tower
Bomber Firecracker Royal Ghost
Bomber Firecracker Bomb Tower The Log Royal Ghost
Firecracker
Bomb Tower Bomber The Log
Bomber Bomb Tower Firecracker The Log Royal Ghost
Bomb Tower
Bomb Tower The Log
Bomb Tower Bomber Firecracker
Bomb Tower Bomber Firecracker The Log Royal Ghost
Bomb Tower The Log Bomber Firecracker Royal Ghost
Bomb Tower
Bomber Royal Ghost Firecracker Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost
Bomber Firecracker Bomb Tower The Log Royal Ghost
Bomb Tower The Log
The Log
Firecracker Bomb Tower
Bomb Tower
Bomb Tower
Firecracker Bomb Tower The Log
Bomb Tower
The Log
Bomb Tower
Bomber Firecracker Bomb Tower
Bomber Firecracker Bomb Tower The Log
Bomber Firecracker Bomb Tower The Log Royal Ghost
Bomber Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Royal Ghost
Firecracker The Log Royal Ghost
The Log
Firecracker The Log
Bomber Firecracker The Log
Firecracker
Bomber Firecracker The Log
The Log Firecracker
The Log Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Bomber Firecracker The Log
Firecracker The Log
Bomber
Bomber Firecracker The Log
Bomber Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Bomber
Firecracker The Log Royal Ghost
The Log
Firecracker The Log
Firecracker
Firecracker
Bomber The Log
Firecracker
Firecracker The Log
Firecracker
The Log
Firecracker
The Log Bomber Firecracker
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log Royal Ghost
Firecracker

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