My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Electro Dragon Electro Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Curse
Giant Snowball
Bomber Goblin Curse Electro Dragon
Zap
Bomber Firecracker Goblin Curse
Barbarian Barrel
Bomber Firecracker Goblin Curse Royal Ghost
The Log
Bomber Firecracker Goblin Curse
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker Goblin Curse
Royal Delivery
Bomber Firecracker Electro Dragon Royal Ghost
Fireball
Bomber Firecracker Electro Dragon
Poison
Bomber Firecracker Goblin Curse Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Earthquake Tornado Electro Dragon Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Tornado Electro Giant Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Curse Firecracker Earthquake Tornado Royal Ghost Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Goblin Curse Firecracker Earthquake

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Curse
Firecracker
Earthquake Tornado
Earthquake
Goblin Curse Firecracker Tornado Electro Giant
Goblin Curse
Earthquake Bomber
Tornado
Electro Giant Firecracker Earthquake Electro Dragon
Electro Dragon
Tornado
Electro Giant
Tornado Earthquake
Royal Ghost

Defense Synergies 0 9

Bomber
Tornado Electro Giant Royal Ghost
Firecracker
Earthquake Tornado Electro Dragon
Earthquake
Firecracker Tornado
Goblin Curse
Tornado
Bomber Firecracker Earthquake Electro Dragon Electro Giant
Electro Dragon
Firecracker Tornado
Electro Giant
Bomber Tornado
Royal Ghost
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Firecracker Electro Dragon
Firecracker Goblin Curse Electro Dragon
Tornado Bomber Goblin Curse Electro Dragon
Firecracker Goblin Curse Electro Dragon
Bomber Firecracker Earthquake Tornado
Tornado Bomber Firecracker Earthquake Electro Dragon Royal Ghost
Tornado Firecracker Goblin Curse Electro Dragon
Earthquake Electro Dragon Electro Giant
Goblin Curse Tornado
Tornado Bomber Firecracker Royal Ghost
Goblin Curse Bomber Firecracker Earthquake Tornado Electro Dragon Electro Giant Royal Ghost
Firecracker Goblin Curse Tornado Electro Dragon
Bomber Earthquake Goblin Curse Electro Dragon
Bomber Firecracker Earthquake Goblin Curse Tornado Electro Dragon Royal Ghost
Goblin Curse
Tornado Goblin Curse Electro Giant
Bomber Firecracker Tornado Electro Dragon
Bomber Firecracker Tornado Electro Dragon Royal Ghost
Earthquake Tornado Bomber Firecracker Goblin Curse Electro Dragon Royal Ghost
Goblin Curse Tornado
Bomber Royal Ghost Firecracker Earthquake Goblin Curse Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant Royal Ghost
Bomber Firecracker Electro Dragon Royal Ghost
Electro Dragon
Tornado
Goblin Curse
Firecracker Electro Giant Goblin Curse Tornado Electro Dragon
Goblin Curse
Electro Dragon Firecracker Tornado
Goblin Curse
Electro Dragon
Tornado Electro Giant
Goblin Curse
Bomber Firecracker Goblin Curse Electro Dragon Electro Giant
Electro Dragon Electro Giant Bomber Firecracker Tornado
Bomber Firecracker Earthquake Goblin Curse Electro Dragon Electro Giant Royal Ghost
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Electro Dragon Royal Ghost
Firecracker Goblin Curse Tornado Electro Dragon Royal Ghost
Earthquake Electro Dragon
Earthquake Firecracker
Bomber Firecracker Earthquake Goblin Curse
Firecracker Electro Giant Goblin Curse Tornado Electro Dragon
Bomber Firecracker Earthquake Tornado
Earthquake Firecracker Goblin Curse Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Earthquake Tornado Electro Dragon
Firecracker Goblin Curse Tornado Electro Dragon
Earthquake Firecracker
Earthquake Firecracker Electro Dragon
Earthquake Firecracker
Earthquake Bomber Firecracker Electro Dragon
Earthquake Firecracker Electro Dragon
Earthquake Tornado
Bomber
Bomber Firecracker Earthquake Electro Dragon
Bomber Firecracker Earthquake Goblin Curse Tornado Electro Dragon Electro Giant
Earthquake
Tornado
Tornado
Earthquake Electro Dragon
Firecracker Earthquake Goblin Curse Tornado Electro Giant Bomber Electro Dragon
Firecracker Earthquake Tornado Electro Dragon Royal Ghost
Tornado Electro Dragon
Firecracker Goblin Curse Tornado
Firecracker Goblin Curse Tornado Electro Dragon Electro Giant
Electro Dragon Firecracker Electro Giant
Bomber Earthquake Electro Dragon
Firecracker Electro Dragon
Firecracker Earthquake Goblin Curse
Earthquake Electro Dragon
Firecracker Goblin Curse Tornado Electro Dragon
Firecracker Electro Dragon
Bomber Firecracker Earthquake Electro Dragon
Tornado Electro Giant
Firecracker Electro Dragon
Electro Dragon Electro Giant Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Tornado Electro Giant Royal Ghost
Firecracker Electro Dragon

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