My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Elixir Golem Wizard Baby Dragon Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Ram Rider
Giant Snowball
Bomber Baby Dragon Ram Rider
Zap
Bomber Firecracker Ram Rider
Barbarian Barrel
Bomber Firecracker Elixir Golem Wizard Electro Wizard
The Log
Bomber Firecracker Elixir Golem Ram Rider
Earthquake
Bomber Firecracker Elixir Golem
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Elixir Golem Wizard Baby Dragon Electro Wizard Ram Rider
Fireball
Bomber Firecracker Elixir Golem Wizard Baby Dragon Electro Wizard Ram Rider
Poison
Bomber Firecracker Elixir Golem Wizard Electro Wizard
Lightning
Wizard Baby Dragon Electro Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Elixir Golem Fireball Baby Dragon Electro Wizard Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Firecracker Elixir Golem Fireball

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Baby Dragon Ram Rider
Firecracker
Elixir Golem Baby Dragon Ram Rider
Elixir Golem
Firecracker Bomber Fireball Wizard Baby Dragon
Fireball
Elixir Golem Baby Dragon Electro Wizard Ram Rider
Wizard
Elixir Golem Ram Rider
Baby Dragon
Bomber Firecracker Elixir Golem Fireball Electro Wizard Ram Rider
Electro Wizard
Fireball Baby Dragon Ram Rider
Ram Rider
Bomber Firecracker Fireball Wizard Baby Dragon Electro Wizard

Defense Synergies 0 7

Bomber
Electro Wizard
Firecracker
Baby Dragon Electro Wizard
Elixir Golem
Fireball
Electro Wizard Ram Rider
Wizard
Electro Wizard
Baby Dragon
Firecracker
Electro Wizard
Bomber Firecracker Fireball Wizard Ram Rider
Ram Rider
Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Fireball Wizard Baby Dragon Electro Wizard Ram Rider
Bomber Firecracker Electro Wizard Ram Rider
Ram Rider Bomber Electro Wizard
Bomber Firecracker Electro Wizard Ram Rider
Bomber Firecracker Fireball
Fireball Bomber Firecracker Baby Dragon Electro Wizard
Electro Wizard Ram Rider Firecracker Fireball Wizard Baby Dragon
Fireball Baby Dragon Electro Wizard Ram Rider
Bomber Firecracker Electro Wizard
Electro Wizard Bomber Firecracker Fireball Wizard Baby Dragon Ram Rider
Firecracker Fireball Wizard Baby Dragon Electro Wizard Ram Rider
Bomber Fireball Wizard Electro Wizard Ram Rider
Bomber Fireball Wizard Firecracker Baby Dragon Electro Wizard
Electro Wizard Ram Rider
Fireball Electro Wizard Ram Rider
Wizard Bomber Firecracker Fireball Electro Wizard
Fireball Bomber Firecracker Wizard Baby Dragon Electro Wizard Ram Rider
Wizard Baby Dragon Bomber Firecracker Fireball Electro Wizard Ram Rider
Electro Wizard Ram Rider
Bomber Wizard Firecracker Fireball Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Electro Wizard
Fireball Electro Wizard Bomber Firecracker Wizard Baby Dragon
Electro Wizard Ram Rider
Fireball Electro Wizard Ram Rider
Ram Rider
Firecracker Fireball Wizard Baby Dragon Electro Wizard Ram Rider
Fireball Electro Wizard Ram Rider
Electro Wizard Firecracker Fireball Baby Dragon
Fireball Electro Wizard
Fireball Wizard Ram Rider
Wizard Bomber Firecracker Fireball Baby Dragon
Electro Wizard Bomber Firecracker Fireball Baby Dragon
Bomber Firecracker Fireball Wizard Baby Dragon Electro Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon Electro Wizard Ram Rider
Fireball Baby Dragon
Firecracker Fireball
Bomber Fireball Wizard Firecracker Baby Dragon
Firecracker Fireball Wizard Baby Dragon Ram Rider
Bomber Firecracker Wizard Baby Dragon
Fireball Firecracker Wizard Baby Dragon Ram Rider
Fireball Firecracker Wizard Ram Rider
Fireball Electro Wizard
Firecracker Fireball Wizard Electro Wizard Ram Rider
Fireball Firecracker Wizard Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Bomber Firecracker Fireball Wizard Baby Dragon
Firecracker Fireball Wizard Baby Dragon
Fireball
Bomber
Bomber Firecracker Fireball Wizard Baby Dragon Electro Wizard
Bomber Firecracker Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Firecracker Bomber Fireball Wizard Baby Dragon
Firecracker Fireball Wizard Baby Dragon Electro Wizard Ram Rider
Fireball Wizard Baby Dragon Ram Rider
Fireball Firecracker Baby Dragon
Firecracker Fireball Wizard Baby Dragon Electro Wizard
Electro Wizard Firecracker Fireball Wizard
Fireball
Bomber Fireball Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Wizard
Electro Wizard Fireball
Fireball Firecracker Wizard Baby Dragon Electro Wizard Ram Rider
Fireball
Fireball Firecracker Wizard Baby Dragon Electro Wizard
Bomber Firecracker Fireball Wizard Baby Dragon
Fireball
Firecracker
Firecracker Fireball Baby Dragon Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Baby Dragon Electro Wizard

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