My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Elixir Golem Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem
Giant Snowball
Bomber Witch Lumberjack
Zap
Bomber Firecracker Witch
Barbarian Barrel
Bomber Firecracker Elixir Golem Witch Lumberjack
The Log
Bomber Firecracker Elixir Golem Witch Lumberjack
Earthquake
Bomber Firecracker Elixir Golem Witch
Arrows
Bomber Firecracker Witch
Royal Delivery
Bomber Firecracker Elixir Golem Witch Lumberjack
Fireball
Bomber Firecracker Elixir Golem Witch Lumberjack
Poison
Bomber Firecracker Elixir Golem Witch
Lightning
Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Elixir Golem Void Freeze Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Firecracker Elixir Golem Void

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Lumberjack Mega Knight
Firecracker
Elixir Golem Lumberjack Mega Knight
Elixir Golem
Firecracker Bomber Witch Lumberjack
Void
Freeze
Witch
Elixir Golem Lumberjack Mega Knight
Lumberjack
Bomber Firecracker Elixir Golem Witch Mega Knight
Mega Knight
Bomber Firecracker Witch Lumberjack

Defense Synergies 0 6

Bomber
Firecracker
Lumberjack Mega Knight
Elixir Golem
Void
Freeze
Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Lumberjack
Firecracker Freeze Witch
Mega Knight
Firecracker Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Void
Lumberjack Bomber Firecracker Witch Mega Knight
Witch Lumberjack Mega Knight Bomber Void Freeze
Witch Lumberjack Bomber Firecracker Mega Knight
Bomber Firecracker Lumberjack Mega Knight
Freeze Bomber Firecracker Lumberjack Mega Knight
Firecracker Void Freeze Witch
Void Mega Knight
Witch Lumberjack
Bomber Firecracker Lumberjack Mega Knight
Witch Bomber Firecracker Freeze Lumberjack Mega Knight
Firecracker Witch
Lumberjack Mega Knight Bomber Freeze Witch
Bomber Mega Knight Firecracker Freeze Witch Lumberjack
Lumberjack Mega Knight
Freeze Lumberjack Mega Knight
Mega Knight Bomber Firecracker Witch Lumberjack
Mega Knight Bomber Firecracker Witch Lumberjack
Freeze Witch Bomber Firecracker Lumberjack Mega Knight
Lumberjack
Bomber Mega Knight Firecracker Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Void Witch
Void Bomber Firecracker Lumberjack Mega Knight
Lumberjack Mega Knight Witch
Lumberjack Mega Knight
Witch Lumberjack Mega Knight
Firecracker Freeze Witch
Void Witch Lumberjack
Mega Knight Lumberjack
Void Freeze Mega Knight Firecracker Witch
Witch
Mega Knight Witch Lumberjack
Mega Knight Void
Mega Knight Witch Lumberjack
Bomber Firecracker Witch Mega Knight
Witch Bomber Firecracker Freeze Lumberjack
Mega Knight Bomber Firecracker Freeze Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Freeze
Firecracker Void
Void
Firecracker Void Freeze
Bomber Firecracker Mega Knight
Firecracker Freeze Witch
Bomber Firecracker Witch
Firecracker Freeze
Void Firecracker
Void Lumberjack
Firecracker Void
Void Firecracker
Firecracker Void
Firecracker Void Freeze
Firecracker
Bomber Firecracker Witch
Firecracker Mega Knight
Freeze
Bomber
Void Bomber Firecracker Mega Knight
Bomber Firecracker Witch Mega Knight
Void Mega Knight
Void
Void
Void
Firecracker Freeze Bomber Witch Mega Knight
Witch
Firecracker Void Witch
Void Witch Mega Knight
Void Firecracker
Firecracker Witch
Firecracker Void Freeze Witch
Void
Void Bomber Mega Knight
Void Firecracker Freeze
Mega Knight
Firecracker
Void Freeze Witch
Firecracker Witch
Freeze
Void Firecracker Lumberjack Mega Knight
Bomber Firecracker
Void
Firecracker Mega Knight
Firecracker Freeze Witch
Firecracker Void Witch
Void Firecracker Freeze Witch Mega Knight

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