My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Elixir Golem Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Guards Prince
Giant Snowball
Bomber Guards
Zap
Bomber Firecracker Guards Prince
Barbarian Barrel
Bomber Firecracker Elixir Golem Wizard Guards
The Log
Bomber Firecracker Elixir Golem Guards Prince
Earthquake
Bomber Firecracker Elixir Golem Guards
Arrows
Bomber Firecracker Guards
Royal Delivery
Bomber Firecracker Elixir Golem Wizard Guards Prince
Fireball
Bomber Firecracker Elixir Golem Wizard
Poison
Bomber Firecracker Elixir Golem Wizard Guards
Lightning
Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Tornado Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Firecracker Elixir Golem Guards Tornado Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Firecracker Elixir Golem

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Prince
Firecracker
Elixir Golem Tornado Prince
Elixir Golem
Firecracker Bomber Wizard Tornado The Log
Wizard
Tornado Elixir Golem Prince
Guards
The Log
Tornado
Wizard Firecracker Elixir Golem The Log
Prince
Bomber Firecracker Wizard The Log
The Log
Elixir Golem Guards Tornado Prince

Defense Synergies 3 13

Bomber
Guards Tornado The Log
Firecracker
The Log Guards Tornado Prince
Elixir Golem
Wizard
Tornado Guards Prince The Log
Guards
Bomber Firecracker Wizard Prince The Log
Tornado
Wizard Bomber Firecracker Prince The Log
Prince
The Log Firecracker Wizard Guards Tornado
The Log
Firecracker Prince Bomber Wizard Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Wizard The Log
Firecracker Prince The Log
Tornado Prince Bomber
Prince Firecracker Guards
Bomber Firecracker Tornado Prince The Log
Tornado The Log Bomber Firecracker Guards
Tornado Firecracker Wizard
The Log
Tornado Prince
Guards Tornado Bomber Firecracker Prince
Guards Bomber Firecracker Wizard Tornado The Log
Firecracker Wizard Tornado
Prince Bomber Wizard Guards The Log
Bomber Wizard Firecracker Guards Tornado Prince The Log
Prince
Tornado Prince The Log
Wizard Bomber Firecracker Tornado Prince
Bomber Firecracker Wizard Guards Tornado Prince The Log
Wizard Tornado The Log Bomber Firecracker Guards
Tornado Prince
Bomber Wizard Firecracker Guards Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince
Bomber Firecracker Wizard Prince The Log
Guards Prince The Log
Guards Prince Tornado The Log
Guards Prince
Firecracker Wizard Tornado
Guards Prince
Prince
Firecracker Tornado Prince The Log
Guards
Guards Prince
Guards Tornado Prince The Log
Prince Wizard Guards
Wizard Bomber Firecracker
Guards Bomber Firecracker Tornado Prince The Log
Bomber Firecracker Wizard The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker Tornado The Log
The Log
Firecracker Guards Prince The Log
Bomber Wizard Firecracker The Log
Firecracker Wizard Tornado
Bomber Firecracker Wizard Tornado The Log
The Log Firecracker Wizard Tornado
The Log Firecracker Wizard Tornado
Guards Tornado Prince
Firecracker Wizard Tornado Prince The Log
Firecracker Wizard Tornado
Firecracker The Log
Firecracker
Firecracker Prince The Log
Bomber Firecracker Wizard The Log
Firecracker Wizard The Log
Tornado
Bomber
Bomber Firecracker Wizard Prince The Log
Bomber Firecracker Wizard Tornado The Log
Prince The Log
Wizard Tornado
Tornado Prince The Log
The Log
Firecracker Tornado The Log Bomber Wizard
Firecracker The Log Wizard Tornado
Wizard Tornado Prince The Log
Firecracker Tornado The Log
Firecracker Wizard Tornado
Firecracker Wizard Guards
Bomber Wizard The Log
Firecracker
Prince
Firecracker Wizard The Log
Guards Prince
Firecracker Wizard Tornado
The Log
Firecracker Wizard Prince
The Log Bomber Firecracker Wizard
Tornado
Firecracker Prince
Firecracker Guards Tornado The Log
Firecracker Tornado
Firecracker Tornado Prince The Log
Prince
Firecracker Wizard

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