My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Musketeer Goblin Cage Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards
Giant Snowball
Bomber Musketeer Guards
Zap
Bomber Firecracker Guards
Barbarian Barrel
Bomber Firecracker Musketeer Goblin Cage Guards
The Log
Bomber Firecracker Musketeer Goblin Cage Guards
Earthquake
Bomber Firecracker Goblin Cage Guards
Arrows
Bomber Firecracker Guards
Royal Delivery
Bomber Firecracker Musketeer Goblin Cage Guards
Fireball
Bomber Firecracker Musketeer Goblin Cage
Poison
Bomber Firecracker Musketeer Goblin Cage Guards
Lightning
Musketeer Goblin Cage
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Firecracker Guards Fireball Musketeer Goblin Cage Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Firecracker Guards

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Cage
Firecracker
Goblin Cage
Fireball
The Log
Musketeer
Goblin Cage The Log
Goblin Cage
Bomber Firecracker Musketeer The Log
Guards
The Log
Electro Giant
The Log
Fireball Musketeer Goblin Cage Guards

Defense Synergies 4 14

Bomber
Goblin Cage Guards Electro Giant The Log
Firecracker
The Log Musketeer Goblin Cage Guards
Fireball
The Log Musketeer Goblin Cage
Musketeer
Guards The Log Firecracker Fireball Goblin Cage
Goblin Cage
Bomber Firecracker Fireball Musketeer Guards Electro Giant The Log
Guards
Musketeer Bomber Firecracker Goblin Cage The Log
Electro Giant
Bomber Goblin Cage
The Log
Firecracker Fireball Musketeer Bomber Goblin Cage Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Fireball Musketeer Goblin Cage The Log
Firecracker Musketeer Goblin Cage The Log
Goblin Cage Bomber Musketeer
Goblin Cage Firecracker Musketeer Guards
Bomber Firecracker Fireball Goblin Cage The Log
Fireball The Log Bomber Firecracker Musketeer Guards
Musketeer Firecracker Fireball Goblin Cage
Fireball Musketeer Goblin Cage Electro Giant The Log
Musketeer Goblin Cage
Guards Bomber Firecracker Musketeer
Guards Bomber Firecracker Fireball Musketeer Electro Giant The Log
Musketeer Firecracker Fireball
Goblin Cage Bomber Fireball Musketeer Guards The Log
Bomber Fireball Firecracker Goblin Cage Guards The Log
Goblin Cage
Fireball Goblin Cage Electro Giant The Log
Bomber Firecracker Fireball Musketeer Goblin Cage
Fireball Goblin Cage Bomber Firecracker Musketeer Guards The Log
Goblin Cage The Log Bomber Firecracker Fireball Musketeer Guards
Musketeer Goblin Cage
Bomber Firecracker Fireball Musketeer Guards Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Goblin Cage Electro Giant
Fireball Bomber Firecracker Musketeer The Log
Guards Musketeer Goblin Cage The Log
Guards Fireball Musketeer Goblin Cage The Log
Musketeer Goblin Cage Guards
Firecracker Fireball Electro Giant Musketeer
Guards Fireball Musketeer Goblin Cage
Goblin Cage
Goblin Cage Firecracker Fireball The Log
Musketeer Goblin Cage Guards
Musketeer Goblin Cage Guards
Fireball Goblin Cage Guards Electro Giant The Log
Fireball Goblin Cage Guards
Bomber Firecracker Fireball Musketeer Goblin Cage Electro Giant
Guards Electro Giant Bomber Firecracker Fireball Musketeer Goblin Cage The Log
Bomber Firecracker Fireball Musketeer Goblin Cage Electro Giant The Log
Bomber Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Musketeer Guards The Log
Firecracker Fireball Musketeer The Log
Fireball The Log
Firecracker Fireball Musketeer Guards The Log
Bomber Fireball Firecracker The Log
Firecracker Fireball Electro Giant Musketeer
Bomber Firecracker Musketeer The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Musketeer Guards
Firecracker Fireball Musketeer The Log
Fireball Firecracker Musketeer
Firecracker Fireball Musketeer The Log
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer The Log
Bomber Firecracker Fireball Musketeer The Log
Firecracker Fireball Musketeer The Log
Fireball
Bomber
Bomber Firecracker Fireball Musketeer The Log
Bomber Firecracker Fireball Electro Giant The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
Firecracker Electro Giant The Log Bomber Fireball
Firecracker Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Firecracker Musketeer The Log
Firecracker Fireball Musketeer Electro Giant
Firecracker Fireball Musketeer Guards Electro Giant
Fireball
Bomber Fireball Musketeer The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Musketeer Guards
Fireball Firecracker Musketeer
The Log Fireball
Fireball Firecracker Musketeer
The Log Bomber Firecracker Fireball Musketeer
Fireball Electro Giant
Firecracker Musketeer
Electro Giant Firecracker Fireball Musketeer Guards The Log
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer Electro Giant The Log
Fireball Firecracker

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