My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Battle Ram P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram
Giant Snowball
Bomber Battle Ram
Zap
Bomber Firecracker Battle Ram
Barbarian Barrel
Bomber Firecracker Battle Ram Electro Wizard Magic Archer
The Log
Bomber Firecracker Battle Ram
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Battle Ram P.E.K.K.A Electro Wizard Magic Archer
Fireball
Bomber Firecracker Battle Ram Electro Wizard Magic Archer
Poison
Bomber Firecracker Electro Wizard Magic Archer
Lightning
Battle Ram Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Tornado Fireball Battle Ram Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Firecracker Tornado Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Ram P.E.K.K.A
Firecracker
Battle Ram Tornado P.E.K.K.A
Fireball
Tornado Battle Ram Electro Wizard Magic Archer
Battle Ram
Magic Archer Bomber Firecracker Fireball Tornado P.E.K.K.A Electro Wizard
Tornado
Fireball P.E.K.K.A Magic Archer Firecracker Battle Ram
P.E.K.K.A
Tornado Electro Wizard Magic Archer Bomber Firecracker Battle Ram
Electro Wizard
P.E.K.K.A Fireball Battle Ram Magic Archer
Magic Archer
Battle Ram Tornado P.E.K.K.A Fireball Electro Wizard

Defense Synergies 3 10

Bomber
Tornado P.E.K.K.A Electro Wizard
Firecracker
Tornado P.E.K.K.A Electro Wizard
Fireball
Tornado Electro Wizard
Battle Ram
Tornado
Fireball P.E.K.K.A Magic Archer Bomber Firecracker Electro Wizard
P.E.K.K.A
Tornado Bomber Firecracker Electro Wizard
Electro Wizard
Bomber Firecracker Fireball Tornado P.E.K.K.A Magic Archer
Magic Archer
Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Fireball Electro Wizard Magic Archer
P.E.K.K.A Firecracker Electro Wizard
Tornado P.E.K.K.A Bomber Electro Wizard
P.E.K.K.A Firecracker Electro Wizard
Bomber Firecracker Fireball Tornado P.E.K.K.A
Fireball Tornado Bomber Firecracker Electro Wizard Magic Archer
Tornado Electro Wizard Firecracker Fireball Magic Archer
Fireball P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Tornado
Tornado Bomber Firecracker Electro Wizard
Electro Wizard Bomber Firecracker Fireball Tornado Magic Archer
Firecracker Fireball Tornado Electro Wizard Magic Archer
P.E.K.K.A Bomber Fireball Electro Wizard
Bomber Fireball Firecracker Tornado P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Tornado Fireball P.E.K.K.A Electro Wizard
Bomber Firecracker Fireball Tornado P.E.K.K.A Electro Wizard
Fireball Bomber Firecracker Tornado Electro Wizard Magic Archer
Tornado Bomber Firecracker Fireball Electro Wizard Magic Archer
P.E.K.K.A Tornado Electro Wizard
Bomber Firecracker Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Bomber Firecracker Magic Archer
P.E.K.K.A Electro Wizard
P.E.K.K.A Fireball Tornado Electro Wizard
P.E.K.K.A
Firecracker Fireball Tornado Electro Wizard Magic Archer
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker Fireball Tornado Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fireball Tornado Electro Wizard
P.E.K.K.A Fireball
Bomber Firecracker Fireball Magic Archer
Electro Wizard Bomber Firecracker Fireball Tornado P.E.K.K.A Magic Archer
Bomber Firecracker Fireball P.E.K.K.A Electro Wizard Magic Archer
Bomber Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker
Firecracker Fireball Tornado Electro Wizard Magic Archer
Fireball Magic Archer
Firecracker Fireball
Bomber Fireball Firecracker Magic Archer
Firecracker Fireball Tornado Magic Archer
Bomber Firecracker Tornado Magic Archer
Fireball Firecracker Tornado Magic Archer
Fireball Firecracker Tornado
Fireball Tornado Electro Wizard
Firecracker Fireball Tornado Electro Wizard Magic Archer
Fireball Firecracker Tornado Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Bomber Firecracker Fireball Magic Archer
Magic Archer Firecracker Fireball
Fireball Tornado
Bomber
Bomber Firecracker Fireball Electro Wizard Magic Archer
Bomber Firecracker Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball Tornado
Tornado
Fireball
Firecracker Tornado Bomber Fireball Magic Archer
Firecracker Fireball Tornado Electro Wizard Magic Archer
Fireball Tornado Magic Archer
Fireball Firecracker Tornado Magic Archer
Firecracker Fireball Tornado Electro Wizard Magic Archer
Electro Wizard Firecracker Fireball
Fireball
Bomber Fireball Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Fireball Magic Archer
Electro Wizard Fireball Magic Archer
Fireball Firecracker Tornado Electro Wizard Magic Archer
Fireball
Fireball Firecracker Electro Wizard Magic Archer
Bomber Firecracker Fireball Magic Archer
Fireball Tornado
Firecracker P.E.K.K.A
Firecracker Fireball Tornado Electro Wizard Magic Archer
Firecracker Fireball Tornado Electro Wizard Magic Archer
Firecracker Fireball Tornado Electro Wizard Magic Archer
P.E.K.K.A
Fireball Firecracker

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