My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Giant Wizard Witch Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Goblin Barrel Sparky
Giant Snowball
Bomber Goblin Barrel Witch
Zap
Bomber Firecracker Goblin Barrel Witch Sparky
Barbarian Barrel
Bomber Firecracker Wizard Goblin Barrel Witch Electro Wizard Sparky
The Log
Bomber Firecracker Goblin Barrel Witch Sparky
Earthquake
Bomber Firecracker Goblin Barrel Witch
Arrows
Bomber Firecracker Goblin Barrel Witch
Royal Delivery
Bomber Firecracker Wizard Goblin Barrel Witch Electro Wizard Sparky
Fireball
Bomber Firecracker Wizard Goblin Barrel Witch Electro Wizard Sparky
Poison
Bomber Firecracker Wizard Witch Electro Wizard Sparky
Lightning
Wizard Witch Electro Wizard Sparky
Rocket
Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Goblin Barrel Electro Wizard Giant Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Firecracker Goblin Barrel Electro Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Sparky
Firecracker
Giant Goblin Barrel Sparky
Giant
Bomber Goblin Barrel Sparky Firecracker Wizard Witch Electro Wizard
Wizard
Giant Sparky
Goblin Barrel
Giant Firecracker Sparky
Witch
Giant
Electro Wizard
Giant Sparky
Sparky
Giant Bomber Firecracker Wizard Goblin Barrel Electro Wizard

Defense Synergies 0 4

Bomber
Electro Wizard
Firecracker
Electro Wizard
Giant
Wizard
Electro Wizard
Goblin Barrel
Witch
Electro Wizard
Electro Wizard
Bomber Firecracker Wizard Witch
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Wizard Electro Wizard Sparky
Sparky Firecracker Witch Electro Wizard
Witch Sparky Bomber Electro Wizard
Witch Sparky Firecracker Electro Wizard
Bomber Firecracker Sparky
Bomber Firecracker Electro Wizard
Electro Wizard Firecracker Wizard Witch
Electro Wizard Sparky
Witch Sparky
Bomber Firecracker Electro Wizard Sparky
Witch Electro Wizard Bomber Firecracker Wizard
Firecracker Wizard Witch Electro Wizard
Sparky Bomber Wizard Witch Electro Wizard
Bomber Wizard Sparky Firecracker Witch Electro Wizard
Sparky Electro Wizard
Electro Wizard Sparky
Wizard Sparky Bomber Firecracker Witch Electro Wizard
Bomber Firecracker Wizard Witch Electro Wizard
Wizard Witch Bomber Firecracker Electro Wizard
Sparky Electro Wizard
Bomber Wizard Firecracker Witch Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Electro Wizard Sparky
Electro Wizard Bomber Firecracker Wizard
Witch Electro Wizard Sparky
Electro Wizard Sparky
Witch Sparky
Firecracker Wizard Witch Electro Wizard
Sparky Witch Electro Wizard
Sparky
Electro Wizard Firecracker Witch Sparky
Witch Sparky
Witch Sparky
Electro Wizard
Wizard Witch Sparky
Wizard Bomber Firecracker Witch Sparky
Witch Electro Wizard Sparky Bomber Firecracker
Bomber Firecracker Wizard Witch Electro Wizard Sparky
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Electro Wizard
Sparky
Firecracker Sparky
Bomber Wizard Firecracker Sparky
Firecracker Wizard Witch
Bomber Firecracker Wizard Witch Sparky
Firecracker Wizard
Firecracker Wizard
Electro Wizard Sparky
Firecracker Wizard Electro Wizard Sparky
Firecracker Wizard
Firecracker Sparky
Firecracker
Firecracker Sparky
Bomber Firecracker Wizard Witch Sparky
Firecracker Wizard Sparky
Sparky
Bomber Sparky
Bomber Firecracker Wizard Electro Wizard Sparky
Bomber Firecracker Wizard Witch
Sparky
Wizard
Sparky
Firecracker Bomber Wizard Witch Sparky
Witch
Firecracker Wizard Witch Electro Wizard Sparky
Wizard Witch Sparky
Firecracker Sparky
Firecracker Wizard Witch Electro Wizard Sparky
Electro Wizard Firecracker Wizard Witch
Sparky
Bomber Wizard Sparky
Firecracker Electro Wizard Sparky
Sparky
Firecracker Wizard Sparky
Electro Wizard Witch
Firecracker Wizard Witch Electro Wizard
Firecracker Wizard Electro Wizard Sparky
Bomber Firecracker Wizard
Sparky
Firecracker Sparky
Firecracker Witch Electro Wizard Sparky
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard Sparky
Sparky
Firecracker Wizard Sparky

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